Editing Weapon attribute drop tables

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Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).
Every weapon in PSO can have [[Weapon_Attributes|extra attributes]] assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.


Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Weapons gotten as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.  


==Common weapon drop table==
==Common Weapon Drop Table==
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.
When a [[Weapons|weapon]] drops, it can be one of 12 common classes. Chances differ by the party's Section ID. The table below reflects this.


{| class="wikitable sticky" style="text-align:center; width:1200px;"
{| class="wikitable sticky" style="text-align:center;;width:1080px;"
|- class="sticky-main"
|- class="sticky-main"
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]]
|-
|-
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
| Greenil || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
| Skyly || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
| Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|-
|-
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|-
|-
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}
| Pinkall || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}}
|-
|-
| style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7%
| Redria || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|-
|-
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
| Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|-
|-
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|'''7%'''}} || 7%
|-
|-
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
| Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|}
|}


[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.


==Untekked and special rate table==
==Untekked and Special Rate Table==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area's maximum special rarity is 3, a weapon dropping in said area will have a 50% chance of having a 3-star special, and a 50% chance for lower.
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be '''[[Tekking|Tekked]]'''. Viridia, Greenil, Skyly, Blueful and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area maximum special rarity is 3, then a weapon dropping in said area will have 50% chance have a 3 star special, and 50% for lower.


{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].
Rare weapons always drop untekked and have their own predetermined special.
 
Rare weapons always drop untekked and have their own predetermined specials.


{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
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!colspan="3"|Area
!colspan="3"|Area
!Untekked Chance
!Untekked Chance
!Maximum Special Rank
!Maximum Special Rarity
|-
|-
|Forest 1
|Forest 1
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|}
|}


==Area percent chances==
==Area Percent Chances==
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.  


In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
When in Episode 1, Yellowboze parties have increased (1%-3%) chance for an enemy attribute, the attribute depending on area and difficulty.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
|+ style=white-space:nowrap | Normal
Line 318: Line 316:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 328: Line 326:
|20%
|20%
|10%
|10%
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|67% if Yellowboze|70%}}
|70%
|-
|-
|Caves 1
|Caves 1
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|18%
|18%
|9%
|9%
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|61% if Yellowboze|63%}}
|63%
|-
|-
|Caves 2
|Caves 2
Line 345: Line 343:
|17%
|17%
|10%
|10%
|{{Note|2% if Yellowboze|1%}}
|1%
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|60% if Yellowboze|62%}}
|62%
|-
|-
|Caves 3
|Caves 3
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|17%
|17%
|11%
|11%
|{{Note|2% if Yellowboze|1%}}
|1%
|{{Note|1% if Yellowboze|N/A}}
|N/A
|{{Note|60% if Yellowboze|62%}}
|62%
|-
|-
|Mines 1
|Mines 1
|2%
|2%
|9%
|9%
|{{Note|21% if Yellowboze|19%}}
|19%
|{{Note|9% if Yellowboze|8%}}
|8%
|1%
|1%
|{{Note|58% if Yellowboze|61%}}
|61%
|-
|-
|Mines 2
|Mines 2
|2%
|2%
|9%
|9%
|{{Note|20% if Yellowboze|18%}}
|18%
|10%
|10%
|1%
|1%
|{{Note|58% if Yellowboze|60%}}
|60%
|-
|-
|Ruins 1
|Ruins 1
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|8%
|8%
|8%
|8%
|{{Note|20% if Yellowboze|19%}}
|19%
|{{Note|2% if Yellowboze|1%}}
|1%
|{{Note|58% if Yellowboze|60%}}
|60%
|-
|-
|Ruins 2 & 3
|Ruins 2 & 3
Line 385: Line 383:
|8%
|8%
|9%
|9%
|{{Note|20% if Yellowboze|19%}}
|19%
|{{Note|2% if Yellowboze|1%}}
|1%
|{{Note|56% if Yellowboze|58%}}
|58%
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 482: Line 480:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 558: Line 556:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1
|Forest 1 & 2
|{{Note|14% if Yellowboze|12%}}
|12%
|8%
|8%
|6%
|6%
|3%
|3%
|1%
|1%
|{{Note|68% if Yellowboze|70%}}
|70%
|-
|Forest 2
|{{Note|13% if Yellowboze|11%}}
|9%
|6%
|3%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|-
|Caves 1 & 2
|Caves 1 & 2
|8%
|8%
|{{Note|16% if Yellowboze|14%}}
|14%
|8%
|8%
|4%
|4%
|1%
|1%
|{{Note|63% if Yellowboze|65%}}
|65%
|-
|-
|Caves 3
|Caves 3
|7%
|7%
|{{Note|15% if Yellowboze|13%}}
|13%
|10%
|10%
|4%
|4%
|1%
|1%
|{{Note|63% if Yellowboze|65%}}
|65%
|-
|-
|Mines 1 & 2
|Mines 1 & 2
|5%
|5%
|10%
|10%
|{{Note|16% if Yellowboze|14%}}
|14%
|7%
|7%
|1%
|1%
|{{Note|61% if Yellowboze|63%}}
|63%
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|{{Note|4% if Yellowboze|4.08%}}
|4.08%
|{{Note|8% if Yellowboze|8.16%}}
|8.16%
|{{Note|10% if Yellowboze|10.2%}}
|10.2%
|{{Note|18% if Yellowboze|15.3%}}
|15.3%
|{{Note|2% if Yellowboze|1.02%}}
|1.02%
|{{Note|58% if Yellowboze|61.2%}}
|61.2%
|-
|-
|Ruins 3
|Ruins 3
|8%
|8%
|9%
|9%
|{{Note|9% if Yellowboze|10%}}
|10%
|{{Note|14% if Yellowboze|12%}}
|12%
|{{Note|2% if Yellowboze|1%}}
|1%
|{{Note|58% if Yellowboze|60%}}
|60%
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 714: Line 704:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
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|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
|-
|-
|Forest 1 & 2
|Forest 1 & 2
|{{Note|24% if Yellowboze|22%}}
|22%
|12%
|12%
|6%
|6%
|3%
|3%
|2%
|2%
|{{Note|53% if Yellowboze|55%}}
|55%
|-
|-
|Caves 1 & 2
|Caves 1 & 2
|8%
|8%
|{{Note|24% if Yellowboze|22%}}
|22%
|19%
|19%
|5%
|5%
|2%
|2%
|{{Note|51% if Yellowboze|53%}}
|53%
|-
|-
|Caves 3
|Caves 3
|7%
|7%
|{{Note|22% if Yellowboze|20%}}
|20%
|12%
|12%
|6%
|6%
|2%
|2%
|{{Note|51% if Yellowboze|53%}}
|53%
|-
|-
|Mines 1 & 2
|Mines 1 & 2
|6%
|6%
|9%
|9%
|{{Note|24% if Yellowboze|22%}}
|22%
|10%
|10%
|2%
|2%
|{{Note|49% if Yellowboze|51%}}
|51%
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
Line 833: Line 823:
|7%
|7%
|10%
|10%
|{{Note|24% if Yellowboze|22%}}
|22%
|2%
|2%
|{{Note|47% if Yellowboze|49%}}
|49%
|-
|-
|Ruins 3
|Ruins 3
Line 841: Line 831:
|12%
|12%
|12%
|12%
|{{Note|14% if Yellowboze|12%}}
|12%
|3%
|3%
|{{Note|47% if Yellowboze|49%}}
|49%
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 938: Line 928:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,014: Line 1,004:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,025: Line 1,015:
|19%
|19%
|13%
|13%
|{{Note|10% if Yellowboze|8%}}
|8%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Caves 1 & 2
|Caves 1 & 2
Line 1,033: Line 1,023:
|30%
|30%
|19%
|19%
|{{Note|12% if Yellowboze|10%}}
|10%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Caves 3
|Caves 3
Line 1,041: Line 1,031:
|30%
|30%
|21%
|21%
|{{Note|12% if Yellowboze|10%}}
|10%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Mines 1 & 2
|Mines 1 & 2
Line 1,049: Line 1,039:
|12%
|12%
|32%
|32%
|{{Note|22% if Yellowboze|20%}}
|20%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|20%
|20%
|7%
|7%
|{{Note|13% if Yellowboze|11%}}
|11%
|32%
|32%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Ruins 3
|Ruins 3
|13%
|13%
|13%
|13%
|{{Note|14% if Yellowboze|12%}}
|12%
|32%
|32%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,162: Line 1,152:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,234: Line 1,224:
|}
|}


==Pattern selection==
==Pattern Selection==
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.  
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.


{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
Line 1,476: Line 1,465:
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate (Anguish)
|+ style=white-space:nowrap | Ultimate (Anguish)
|<tabber>Anguish Lv. 1=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,484: Line 1,471:
|Temple Alpha
|Temple Alpha
| -
| -
|2 1 1
|3 3 3
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
| -
|2 1 1
|3 3 3
|-
|-
|Caves 1
|Caves 1
|Spaceship Alpha
|Spaceship Alpha
|Crater East
|Crater East
|2 2 2
|3 3 3
|-
|-
|Caves 2
|Caves 2
|Spaceship Beta
|Spaceship Beta
|Crater West
|Crater West
|3 2 2
|3 3 3
|-
|-
|Caves 3
|Caves 3
Line 1,509: Line 1,496:
|Jungle East
|Jungle East
|Crater North
|Crater North
|3 3 3
|4 4 4
|-
|-
|Mines 2
|Mines 2
|Mountain
|Mountain
|Crater Interior
|Crater Interior
|4 3 3
|4 4 4
|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside & CCA
|Sub Desert 1
|Sub Desert 1
|4 4 3
|4 4 4
|-
|-
|Ruins 2
|Ruins 2
Line 1,533: Line 1,520:
|colspan="3"|Rares (Anywhere)
|colspan="3"|Rares (Anywhere)
|5 5 5
|5 5 5
|}
|-|
Lv. 2=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 3=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 4=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 5=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 6+=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber>
|}
|}


===Pattern attribute values===
==Attribute Value==
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  
For each attribute, the game rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  


Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.
Atrributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.


Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].


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