Editing Weapon attribute drop tables
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Every | Every weapon in PSO can have [[Weapon_Attributes|extra attributes]] assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount. | ||
Weapons earned as a reward from [[Quests|quests]] or | Weapons earned as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system. | ||
==Common weapon drop table== | ==Common weapon drop table== | ||
When a weapon drops, it can be one of | When a [[Weapons|weapon]] drops, it can be one of 12 common classes. Chances differ by the party's Section ID. The table below reflects this. | ||
{| class="wikitable sticky" style="text-align:center; width: | {| class="wikitable sticky" style="text-align:center;;width:1080px;" | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! | ! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]] | ||
|- | |- | ||
| | | Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7% | ||
|- | |- | ||
| | | Greenil || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7% | ||
|- | |- | ||
| | | Skyly || 13% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7% | ||
|- | |- | ||
| | | Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1% | ||
|- | |- | ||
| | | Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7% | ||
|- | |- | ||
| | | Pinkall || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|'''13%'''}} | ||
|- | |- | ||
| | | Redria || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7% | ||
|- | |- | ||
| | | Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8% | ||
|- | |- | ||
| | | Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|'''7%'''}} || 7% | ||
|- | |- | ||
| | | Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6% | ||
|} | |} | ||
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==Untekked and special rate table== | ==Untekked and special rate table== | ||
When a weapon drops, it has a chance to drop | When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be '''[[Tekking|Tekked]]'''. Viridia, Greenil, Skyly, Blueful and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area maximum special rarity is 3, then a weapon dropping in said area will have 50% chance have a 3 star special, and 50% for lower. | ||
Rare weapons always drop untekked and have their own predetermined special. | |||
Rare weapons always drop untekked and have their own predetermined | |||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
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!colspan="3"|Area | !colspan="3"|Area | ||
!Untekked Chance | !Untekked Chance | ||
!Maximum Special | !Maximum Special Rarity | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
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==Area percent chances== | ==Area percent chances== | ||
When a weapon drops, it can have up to | When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'. | ||
When in Episode 1, Yellowboze parties have slight increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty. | |||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
|+ style=white-space:nowrap | Normal | |+ style=white-space:nowrap | Normal | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
Line 1,072: | Line 1,070: | ||
|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
Line 1,162: | Line 1,160: | ||
|- | |- | ||
!Area | !Area | ||
! | !Native | ||
! | !A.Beast | ||
! | !Machine | ||
! | !Dark | ||
!Hit | !Hit | ||
!No Attribute | !No Attribute | ||
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==Pattern selection== | ==Pattern selection== | ||
Each attribute, when rolled, has a specific | Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled. | ||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
Line 1,476: | Line 1,473: | ||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;" | ||
|+ style=white-space:nowrap | Ultimate (Anguish) | |+ style=white-space:nowrap | Ultimate (Anguish) | ||
!colspan="3"|Area | !colspan="3"|Area | ||
!Patterns | !Patterns | ||
Line 1,484: | Line 1,479: | ||
|Temple Alpha | |Temple Alpha | ||
| - | | - | ||
| | |3 3 3 | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |Temple Beta | ||
| - | | - | ||
| | |3 3 3 | ||
|- | |- | ||
|Caves 1 | |Caves 1 | ||
|Spaceship Alpha | |Spaceship Alpha | ||
|Crater East | |Crater East | ||
| | |3 3 3 | ||
|- | |- | ||
|Caves 2 | |Caves 2 | ||
|Spaceship Beta | |Spaceship Beta | ||
|Crater West | |Crater West | ||
|3 | |3 3 3 | ||
|- | |- | ||
|Caves 3 | |Caves 3 | ||
Line 1,509: | Line 1,504: | ||
|Jungle East | |Jungle East | ||
|Crater North | |Crater North | ||
| | |4 4 4 | ||
|- | |- | ||
|Mines 2 | |Mines 2 | ||
|Mountain | |Mountain | ||
|Crater Interior | |Crater Interior | ||
|4 | |4 4 4 | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside & CCA | |Seaside & CCA | ||
|Sub Desert 1 | |Sub Desert 1 | ||
|4 4 | |4 4 4 | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
Line 1,533: | Line 1,528: | ||
|colspan="3"|Rares (Anywhere) | |colspan="3"|Rares (Anywhere) | ||
|5 5 5 | |5 5 5 | ||
|- | |||
|} | |} | ||
==Attribute value== | |||
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. | |||
Attributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them. | |||
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]]. | |||
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. | |||
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking | |||
Enemy type attributes can be further increased up to the maximum value of 100 | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!Percent | !Percent | ||
Line 1,993: | Line 1,692: | ||
|- | |- | ||
|} | |} | ||