Editing Weapon attribute drop tables

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Every [[Weapons|weapon]] in ''Phantasy Star Online Blue Burst'' can come with up to three of five different [[Weapon attributes|attributes]] assigned to them (with a few exceptions): Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while Hit increases your [[ATA]] by an amount exactly equal to the percent listed (rather than actually being a percentage).
Every weapon in PSO can have extra attributes assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_Mechanics#Physical_Damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.


Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs do not follow the tables below, but rather give predetermined attributes or follow a different system.  
Weapons gotten as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system.  


==Common weapon drop table==
==Area Percent Chances==
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party's [[Section IDs|Section ID]]. The table below reflects this.
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d'Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'.  


{| class="wikitable sticky" style="text-align:center; width:1200px;"
The following table applies to ultimate, including rare drops.
|- class="sticky-main"
: {| class="wikitable" style="text-align: center;"
! style="width:100px" | Section ID !! style="white-space: nowrap" | {{Sword|Sabers}} !! style="white-space: nowrap" | {{Sword|Swords}} !! style="white-space: nowrap" | {{Sword|Daggers}} !! style="white-space: nowrap" | {{Sword|Partisans}} !! style="white-space: nowrap" | {{Sword|Slicers}} !! style="white-space: nowrap" | {{Gun|Handguns}} !! style="white-space: nowrap" | {{Gun|Rifles}} !! style="white-space: nowrap" | {{Gun|Mechguns}} !! style="white-space: nowrap" | {{Gun|Shots}} !! style="white-space: nowrap" | {{Cane|Canes}} !! style="white-space: nowrap" | {{Cane|Rods}} !! style="white-space: nowrap" | {{Cane|Wands}}
|-
| style="text-align:left"| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|'''11%'''}} || 13% || 7% || 7%
|-
| style="text-align:left"| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%
|-
| style="text-align:left"| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 5% || 13% || 7% || 7%
|-
| style="text-align:left"| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}}
|-
| style="text-align:left"| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7%
|-
| style="text-align:left"| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%
|-
| style="text-align:left"| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|'''13%'''}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|'''7%'''}} || 7%
|-
| style="text-align:left"| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|'''13%'''}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%
|}
 
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.
 
==Untekked and special rate table==
When a weapon drops, it has a chance to drop in an ''unidentified'' state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area's maximum special rarity is 3, a weapon dropping in said area will have a 50% chance of having a 3-star special, and a 50% chance for lower.
 
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]].
 
Rare weapons always drop untekked and have their own predetermined specials.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|None
|N/A
|-
|Forest 2
|Temple Beta
| -
|None
|N/A
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|1★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|1★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|1★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|1★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}
|2★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|-
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}
|2★
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}
|2★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|2★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}
|3★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|3★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}
|3★
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|2★
|-
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|3★
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|3★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|3★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}
|4★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}
|4★
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="3"|Area
!Untekked Chance
!Maximum Special Rank
|-
|Forest 1
|Temple Alpha
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|-
|Forest 2
|Temple Beta
| -
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}
|4★
|-
|Caves 1
|Spaceship Alpha
|Crater East
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|-
|Caves 2
|Spaceship Beta
|Crater West
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|-
|Caves 3
|Jungle North
|Crater South
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}
|4★
|-
|Mines 1
|Jungle East
|Crater North
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|-
|Mines 2
|Mountain
|Crater Interior
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}
|4★
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}
|4★
|-
|}
 
==Area percent chances==
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D'Argent}} are limited to ''two''). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to "No Attribute."
 
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Normal
!colspan="7"|Episode 1
!colspan="7"|Episode 1
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!No Attribute
|-
|Forest 1 & 2
|20%
|10%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|67% if Yellowboze|70%}}
|-
|Caves 1
|10%
|18%
|9%
|{{Note|1% if Yellowboze|N/A}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|61% if Yellowboze|63%}}
|-
|Caves 2
|10%
|17%
|10%
|{{Note|2% if Yellowboze|1%}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|60% if Yellowboze|62%}}
|-
|Caves 3
|9%
|17%
|11%
|{{Note|2% if Yellowboze|1%}}
|{{Note|1% if Yellowboze|N/A}}
|{{Note|60% if Yellowboze|62%}}
|-
|Mines 1
|2%
|9%
|{{Note|21% if Yellowboze|19%}}
|{{Note|9% if Yellowboze|8%}}
|1%
|{{Note|58% if Yellowboze|61%}}
|-
|Mines 2
|2%
|9%
|{{Note|20% if Yellowboze|18%}}
|10%
|1%
|{{Note|58% if Yellowboze|60%}}
|-
|Ruins 1
|4%
|8%
|8%
|{{Note|20% if Yellowboze|19%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|58% if Yellowboze|60%}}
|-
|Ruins 2 & 3
|5%
|8%
|9%
|{{Note|20% if Yellowboze|19%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|56% if Yellowboze|58%}}
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Temple Beta
|10%
|10%
|15%
|10%
|1%
|54%
|-
|Spaceship Alpha
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Spaceship Beta
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Jungle North
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Jungle East
|10%
|15%
|10%
|10%
|1%
|54%
|-
|Mountain
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Seaside & CCA
|10%
|10%
|15%
|10%
|1%
|54%
|-
|Seabed Upper
|15%
|10%
|15%
|10%
|1%
|49%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|1%
|49%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Crater West
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Crater South
|15%
|10%
|10%
|10%
|1%
|54%
|-
|Crater North
|10%
|15%
|10%
|10%
|1%
|54%
|-
|Crater Interior
|10%
|10%
|10%
|15%
|1%
|54%
|-
|Desert 1
|10%
|10%
|15%
|10%
|1%
|54%
|-
|Desert 2
|15%
|10%
|15%
|10%
|1%
|49%
|-
|Desert 3
|10%
|15%
|10%
|15%
|1%
|49%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1
|{{Note|14% if Yellowboze|12%}}
|8%
|6%
|3%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|Forest 2
|{{Note|13% if Yellowboze|11%}}
|9%
|6%
|3%
|1%
|{{Note|68% if Yellowboze|70%}}
|-
|Caves 1 & 2
|8%
|{{Note|16% if Yellowboze|14%}}
|8%
|4%
|1%
|{{Note|63% if Yellowboze|65%}}
|-
|Caves 3
|7%
|{{Note|15% if Yellowboze|13%}}
|10%
|4%
|1%
|{{Note|63% if Yellowboze|65%}}
|-
|Mines 1 & 2
|5%
|10%
|{{Note|16% if Yellowboze|14%}}
|7%
|1%
|{{Note|61% if Yellowboze|63%}}
|-
|Ruins 1 & 2
|{{Note|4% if Yellowboze|4.08%}}
|{{Note|8% if Yellowboze|8.16%}}
|{{Note|10% if Yellowboze|10.2%}}
|{{Note|18% if Yellowboze|15.3%}}
|{{Note|2% if Yellowboze|1.02%}}
|{{Note|58% if Yellowboze|61.2%}}
|-
|Ruins 3
|8%
|9%
|{{Note|9% if Yellowboze|10%}}
|{{Note|14% if Yellowboze|12%}}
|{{Note|2% if Yellowboze|1%}}
|{{Note|58% if Yellowboze|60%}}
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Temple Beta
|10%
|10%
|15%
|10%
|2%
|53%
|-
|Spaceship Alpha
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Spaceship Beta
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Jungle North
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Jungle East
|10%
|15%
|10%
|10%
|2%
|53%
|-
|Mountain
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Seaside & CCA
|10%
|10%
|15%
|10%
|2%
|53%
|-
|Seabed Upper
|15%
|10%
|15%
|10%
|2%
|48%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|2%
|48%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Crater West
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Crater South
|15%
|10%
|10%
|10%
|2%
|53%
|-
|Crater North
|10%
|15%
|10%
|10%
|2%
|53%
|-
|Crater Interior
|10%
|10%
|10%
|15%
|2%
|53%
|-
|Desert 1
|10%
|10%
|15%
|10%
|2%
|53%
|-
|Desert 2
|15%
|10%
|15%
|10%
|2%
|48%
|-
|Desert 3
|10%
|15%
|10%
|15%
|2%
|48%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Forest 1 & 2
|{{Note|24% if Yellowboze|22%}}
|12%
|6%
|3%
|2%
|{{Note|53% if Yellowboze|55%}}
|-
|Caves 1 & 2
|8%
|{{Note|24% if Yellowboze|22%}}
|19%
|5%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|Caves 3
|7%
|{{Note|22% if Yellowboze|20%}}
|12%
|6%
|2%
|{{Note|51% if Yellowboze|53%}}
|-
|Mines 1 & 2
|6%
|9%
|{{Note|24% if Yellowboze|22%}}
|10%
|2%
|{{Note|49% if Yellowboze|51%}}
|-
|Ruins 1 & 2
|10%
|7%
|10%
|{{Note|24% if Yellowboze|22%}}
|2%
|{{Note|47% if Yellowboze|49%}}
|-
|Ruins 3
|12%
|12%
|12%
|{{Note|14% if Yellowboze|12%}}
|3%
|{{Note|47% if Yellowboze|49%}}
|-
!colspan="7"|Episode 2
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Temple Alpha
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Temple Beta
|10%
|10%
|15%
|10%
|3%
|52%
|-
|Spaceship Alpha
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Spaceship Beta
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Jungle North
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Jungle East
|10%
|15%
|10%
|10%
|3%
|52%
|-
|Mountain
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Seaside & CCA
|10%
|10%
|15%
|10%
|3%
|52%
|-
|Seabed Upper
|15%
|10%
|15%
|10%
|3%
|47%
|-
|Seabed Lower & Tower
|10%
|15%
|10%
|15%
|3%
|47%
|-
!colspan="7"|Episode 4
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!No Attribute
|-
|Crater East
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Crater West
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Crater South
|15%
|10%
|10%
|10%
|3%
|52%
|-
|Crater North
|10%
|15%
|10%
|10%
|3%
|52%
|-
|Crater Interior
|10%
|10%
|10%
|15%
|3%
|52%
|-
|Desert 1
|10%
|10%
|15%
|10%
|3%
|52%
|-
|Desert 2
|15%
|10%
|15%
|10%
|3%
|47%
|-
|Desert 3
|10%
|15%
|10%
|15%
|3%
|47%
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="7"|Episode 1
|-
!Area
!{{Native}}
!{{A.Beast}}
!{{Machine}}
!{{Dark}}
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,025: Line 22:
|19%
|19%
|13%
|13%
|{{Note|10% if Yellowboze|8%}}
|8%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Caves 1 & 2
|Caves 1 & 2
Line 1,033: Line 30:
|30%
|30%
|19%
|19%
|{{Note|12% if Yellowboze|10%}}
|10%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Caves 3
|Caves 3
Line 1,041: Line 38:
|30%
|30%
|21%
|21%
|{{Note|12% if Yellowboze|10%}}
|10%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Mines 1 & 2
|Mines 1 & 2
Line 1,049: Line 46:
|12%
|12%
|32%
|32%
|{{Note|22% if Yellowboze|20%}}
|20%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Ruins 1 & 2
|Ruins 1 & 2
|20%
|20%
|7%
|7%
|{{Note|13% if Yellowboze|11%}}
|11%
|32%
|32%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
|Ruins 3
|Ruins 3
|13%
|13%
|13%
|13%
|{{Note|14% if Yellowboze|12%}}
|12%
|32%
|32%
|5%
|5%
|{{Note|23% if Yellowboze|25%}}
|25%
|-
|-
!colspan="7"|Episode 2
!colspan="7"|Episode 2
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,162: Line 159:
|-
|-
!Area
!Area
!{{Native}}
!Native
!{{A.Beast}}
!A.Beast
!{{Machine}}
!Machine
!{{Dark}}
!Dark
!Hit
!Hit
!No Attribute
!No Attribute
Line 1,180: Line 177:
|10%
|10%
|10%
|10%
|15%
|10%
|10%
|15%
|5%
|5%
|50%
|50%
Line 1,195: Line 192:
|Crater North
|Crater North
|10%
|10%
|15%
|10%
|10%
|10%
|10%
|15%
|5%
|5%
|50%
|50%
|-
|-
|Crater Interior
|Crater Interior
|15%
|10%
|10%
|10%
|10%
|10%
|10%
|15%
|5%
|5%
|50%
|50%
Line 1,211: Line 208:
|Desert 1
|Desert 1
|10%
|10%
|15%
|10%
|10%
|15%
|10%
|10%
|5%
|5%
Line 1,218: Line 215:
|-
|-
|Desert 2
|Desert 2
|15%
|10%
|10%
|10%
|10%
|15%
|15%
|10%
|5%
|5%
|45%
|50%
|-
|-
|Desert 3
|Desert 3
|10%
|10%
|10%
|15%
|15%
|10%
|10%
|15%
|5%
|5%
|45%
|50%
|}
|}


==Pattern selection==
==Pattern Selection==
Each attribute, when rolled, has a specific "pattern" against which the ''amount'' for the given attribute is rolled, based on the area in which the weapon dropped.  
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Saber]] dropped in Forest 2, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0.
* For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An "N" in the table means no attribute is rolled.
 
These patterns apply to ultimate. When in [[Anguish]], common weapon patterns are instead set to 3 3 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 4 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)


{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
: {| class="wikitable" style="text-align: center;"
|+ style=white-space:nowrap | Normal
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|0 N N
|-
|Forest 2
|Temple Beta
| -
|0 N N
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0 N N
|-
|Caves 2
|Spaceship Beta
|Crater West
|1 0 N
|-
|Caves 3
|Jungle North
|Crater South
|1 0 N
|-
|Mines 1
|Jungle East
|Crater North
|1 0 N
|-
|Mines 2
|Mountain
|Crater Interior
|1 0 N
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|2 1 N
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|2 1 N
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|2 1 0
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hard
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|1 0 N
|-
|Forest 2
|Temple Beta
| -
|1 0 N
|-
|Caves 1
|Spaceship Alpha
|Crater East
|1 1 N
|-
|Caves 2
|Spaceship Beta
|Crater West
|2 1 N
|-
|Caves 3
|Jungle North
|Crater South
|2 1 1
|-
|Mines 1
|Jungle East
|Crater North
|2 1 1
|-
|Mines 2
|Mountain
|Crater Interior
|2 2 1
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|3 2 1
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|3 2 1
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|3 3 2
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Very Hard
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 2
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|3 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 3 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 3
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate
!colspan="3"|Area
!colspan="3"|Area
!Patterns
!Patterns
Line 1,422: Line 242:
|Forest 1
|Forest 1
|Temple Alpha
|Temple Alpha
| -
|
|2 1 0
|2 1 0
|-
|-
|Forest 2
|Forest 2
|Temple Beta
|Temple Beta
| -
|
|2 1 0
|2 1 0
|-
|-
Line 1,473: Line 293:
|5 5 5
|5 5 5
|-
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ultimate (Anguish)
|<tabber>Anguish Lv. 1=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 1 1
|-
|Forest 2
|Temple Beta
| -
|2 1 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|2 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 2 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|3 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 3 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 3
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 2=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 1
|-
|Forest 2
|Temple Beta
| -
|2 2 1
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 2 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 2
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 3 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 3
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 3=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|2 2 2
|-
|Forest 2
|Temple Beta
| -
|2 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 2
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 3
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 4=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 2 2
|-
|Forest 2
|Temple Beta
| -
|3 2 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 5=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 2
|-
|Forest 2
|Temple Beta
| -
|3 3 2
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
|-|
Lv. 6+=
{| class="wikitable" style="text-align:center;"
!colspan="3"|Area
!Patterns
|-
|Forest 1
|Temple Alpha
| -
|3 3 3
|-
|Forest 2
|Temple Beta
| -
|3 3 3
|-
|Caves 1
|Spaceship Alpha
|Crater East
|3 3 3
|-
|Caves 2
|Spaceship Beta
|Crater West
|3 3 3
|-
|Caves 3
|Jungle North
|Crater South
|3 3 3
|-
|Mines 1
|Jungle East
|Crater North
|4 4 4
|-
|Mines 2
|Mountain
|Crater Interior
|4 4 4
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|4 4 4
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|4 4 4
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|4 4 4
|-
|colspan="3"|Rares (Anywhere)
|5 5 5
|}
</tabber>
|}
|}


===Pattern attribute values===
==Attribute Value==
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  
For each attribute, the game rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.  


Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.
Atrributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.


Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon's Shop#Adding attributes to weapons|Paganini's Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].


{| class="wikitable" style="text-align: center;"
: {| class="wikitable" style="text-align: center;"
!Percent
!Percent
!Pattern 0
!Pattern 0
Line 1,854: Line 317:
|2.05%
|2.05%
|1.02%
|1.02%
|29.21%
|292.1%
|-
|-
!10
!10
Line 1,993: Line 456:
|-
|-
|}
|}
{{Guides}}
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