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==Attributes on found weapons== : ''Main article: [[Weapon attribute drop tables]]'' All weapons can have up to three attributes (with the exceptions of Sealed J-Sword and Lame d'Argent, as mentioned above). For each possible attribute, the game rolls between 1 and 100, with the resulting number deciding which attribute the weapon gets. The value of the attribute is rolled using another weighted table commonly called the pattern. For nonrare weapons, this table depends on the difficulty and area, whereas for rare weapons it's always a set table. The server rolls between 1 and 10,000 against the selected pattern to decide what the value of the attribute will be. : ''Example: For a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.'' For Episode 1 only, parties with a [[Section IDs|section ID]] of Yellowboze have a slightly increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty. When all three attribute rolls have been completed, duplicate attributes are removed and converted to 'No Attribute' before the item is generated. For example, if a weapon's attributes rolled as none, 5% hit, and 25% hit, the generated weapon will have only 5% hit. Existing attributes for untekked weapons can be further increased or decreased by up to 10% via [[Tekking]] them.
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