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=== Trap usage === [[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play. There are a few common ways to use traps: * Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time. * {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap. * Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning. {{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy's EVP by 30%. It's hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn β allowing monsters to group together can make them easier to take out. {{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync. {{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters' damage is higher than the players'. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.
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