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==Equipment progression== === Pre-Ultimate === === Early Ultimate essentials === {{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective. {{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from. Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each. Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what. {{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast's poor accuracy, this combo can allow Diska of Braveman's {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman's accuracy and damage. {{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s). === Next tier === {{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials. {{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can't be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]). {{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies. {{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180. {{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo. {{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most ''minibosses'' in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing. === Next tier === {{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]]. {{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached. Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast's most accurate multi-target Hell options. Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren't affected by manual evasion). {{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow's special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example). {{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast's best-in-slot barrier.
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