Latest revision |
Your text |
Line 1: |
Line 1: |
|
| |
| == HUcast Autogun usage ==
| |
| Although [[HUcaseal]] can equip any [[Autogun]] that drops in this stage with starting stats, [[HUcast]] needs the following boosts to his ATA level from adding DEX to his [[Mag]], swapping Mags with a Ranger, or equipping any [[Marksman/Arm]] or [[General/Arm]] units that drop in the stage.
| |
| {| class="wikitable"
| |
| |+Additional stats required to equip Autogun on HUcast (no Mag swap)
| |
| !
| |
| !Level 13
| |
| !Level 14
| |
| !Level 15
| |
| !Level 16
| |
| !Level 17
| |
| !Level 18
| |
| !Level 19
| |
| |-
| |
| |Additional DEX levels on Mag
| |
| |0
| |
| |0-1
| |
| |1+
| |
| |1-2
| |
| |2
| |
| |1
| |
| |0
| |
| |-
| |
| |ATA-boosting units equipped
| |
| | colspan="2" |2 [[Marksman/Arm]]
| |
| | colspan="2" |[[General/Arm]]
| |
| | colspan="3" |[[Marksman/Arm]]
| |
| |}
| |
| {| class="wikitable"
| |
| |+Additional stats required to equip Autogun on HUcast (Mag swapped with Ranger)
| |
| !
| |
| !Level 13
| |
| !Level 14
| |
| !Level 15
| |
| !Level 16
| |
| !Level 17
| |
| !Level 18
| |
| !Level 19
| |
| |-
| |
| |Additional Dex levels on Mag
| |
| | colspan="3" |0
| |
| |1
| |
| | colspan="3" |0
| |
| |-
| |
| |ATA-boosting units equipped
| |
| | colspan="3" |[[Marksman/Arm]]
| |
| | colspan="4" |None
| |
| |}
| |
|
| |
| == Fonewearl Breakpoints ==
| |
| [[Mind Material|Mind Materials]], [[Priest/Mind]], and [[General/Mind]] can all be found in this stage, which increase the player's MST by 10, 5, and 10 respectively when used. Depending on the number of Mind Materials consumed, and the number of MST-boosting units equipped, [[FOnewearl|FOnewearls]] can defeat the following enemies with fewer casts of a given technique than at the start of the stage.
| |
| {| class="wikitable"
| |
| |+Additional MST required
| |
| !Enemy name
| |
| !Technique casted
| |
| !Number of casts
| |
| !Total MST required
| |
| !Level 12
| |
| !Level 13
| |
| !Level 14
| |
| !Level 15
| |
| !Level 16
| |
| !Level 17
| |
| !Level 18
| |
| |-
| |
| |[[Barbarous Wolf]]
| |
| |[[Foie]]
| |
| |3
| |
| |179
| |
| | +45
| |
| | +35
| |
| | +30
| |
| | +25
| |
| | +20
| |
| | +15
| |
| | +10
| |
| |-
| |
| |[[Delsaber]]
| |
| |[[Barta]]
| |
| |6
| |
| |190
| |
| | +55
| |
| | +50
| |
| | +45
| |
| | +35
| |
| | +30
| |
| | +25
| |
| | +20
| |
| |-
| |
| |[[Dubchic]]
| |
| |[[Barta]]
| |
| |1
| |
| |212
| |
| | +75
| |
| | +70
| |
| | +65
| |
| | +60
| |
| | +50
| |
| | +45
| |
| | +40
| |
| |-
| |
| |[[Savage Wolf]]
| |
| |[[Zonde]]
| |
| |2
| |
| |224
| |
| | +90
| |
| | +80
| |
| | +75
| |
| | +70
| |
| | +65
| |
| | +60
| |
| | +55
| |
| |-
| |
| |[[Delsaber]]
| |
| |[[Barta]]
| |
| |5
| |
| |277
| |
| | +140
| |
| | +135
| |
| | +130
| |
| | +125
| |
| | +115
| |
| | +110
| |
| | +105
| |
| |}
| |
|
| |
| ==== Area 8 ==== | | ==== Area 8 ==== |
| {| | | {| |
Line 162: |
Line 36: |
| |style="vertical-align: top;"|[[File:2ca9.png|left|frameless|768x768px]] | | |style="vertical-align: top;"|[[File:2ca9.png|left|frameless|768x768px]] |
| |style="vertical-align: top;"| | | |style="vertical-align: top;"| |
| 1. Clear only Gilchic, go south | | 1. Clear, go east |
| | |
| 2. Press west switch, Clear only Wolf, go south
| |
|
| |
|
| 3. Press west switch, Clear only Wolf, go south
| | 2. Clear, go north (ignore hallway enemies) |
|
| |
|
| 4. Press west switch, Clear only Pan Arms, go south and warp
| | 3. Clear, go east, warp |
|
| |
|
| 5. Clear only Delsaber, go north
| | 4. Clear, go east |
|
| |
|
| 6. Clear only Garanz, go north to exit
| | 5. Clear, go north to exit |
| |} | | |} |
|
| |
|
Line 210: |
Line 82: |
| |} | | |} |
|
| |
|
| ==== Area 11 ==== | | ==== Area 4 ==== |
| {| | | {| |
| |style="vertical-align: top;"|[[File:2ca11.png|left|frameless|630x630px]] | | |style="vertical-align: top;"|[[File:2ca4.png|left|frameless|630x630px]] |
| |style="vertical-align: top;"| | | |style="vertical-align: top;"| |
| 1. Clear, warp | | Choose one player each for the following routes: |
| | |
| | 1.1 Go west |
| | |
| | 1.2 Clear, go south |
| | |
| | 1.3 Go south |
|
| |
|
| 2. Clear, warp
| | 1.4 Clear, go west |
|
| |
|
| 3. Poison switch in northwest. Clear, warp
| | 1.5 Clear, go north |
|
| |
|
| 4. Clear, warp
| | 1.6 Clear, go north, press switch and warp |
|
| |
|
| 5. Clear, warp
| | 2.1 Press four corner buttons and go north |
|
| |
|
| 6. Clear, press switches, go north
| | 2.2 Clear, go east |
|
| |
|
| 7. Clear, go north (ignore hallway enemies)
| | 2.3 Clear, go south |
|
| |
|
| 8. Go east
| | 2.4 Clear, go south |
|
| |
|
| 9. Clear, go south
| | 2.5 Clear, go west, press switch and warp |
|
| |
|
| 10. Clear, go east
| | 3.1 Clear, go south |
|
| |
|
| 11. Clear, go north
| | 3.2 Clear, go east |
|
| |
|
| 12. Clear, go east to exit
| | 3.3 Clear, go south, press switch and warp |
| | |
| | 4.1 Clear, go south |
| | |
| | 4.2 Clear, go south |
| | |
| | 4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp |
| | |
| | After warping, all players go to room 5 |
| | |
| | 5. Press switch to raise bridge, Clear, go north to exit |
| |} | | |} |
|
| |
|
| ==== Area 12 ==== | | ==== Area 5 ==== |
| {| | | {| |
| |style="vertical-align: top;"|[[File:2ca12.png|left|frameless|673x673px]] | | |style="vertical-align: top;"|[[File:2ca5.png|left|frameless|630x630px]] |
| |style="vertical-align: top;"| | | |style="vertical-align: top;"| |
| 1. Clear, go north | | 1. Clear, go south (only need to kill rappy to west?) |
|
| |
|
| 2. Clear, go east | | 2. Clear, go west |
|
| |
|
| 3. Poison switch in northeast corner. Clear only Wolves, go east | | 3. Clear, go south and warp |
|
| |
|
| 4. Clear only Wolves and go north | | 4. Clear, go north |
|
| |
|
| 5. Clear only Pan Arms, go west | | 5. Clear, go north |
|
| |
|
| 6. Poison pressure switch in middle of room. Press it to spawn | | 6. Clear, go east to exit (ignore hallway Hilde) |
| | |
| Delsabers. Clear only Delsabers and go west
| |
| | |
| 7. Clear only Chaos Sorceror, go north
| |
| | |
| 8. WAIT UNTIL ALL 6 DUBCHICS SPAWN, then kill Dubwitch. Go west to exit
| |
| |} | | |} |
|
| |
|
| ==== Area 13 ==== | | ==== Area 6 ==== |
| {| | | {| |
| |style="vertical-align: top;"|[[File:2ca13.png|left|frameless|630x630px]] | | |style="vertical-align: top;"|[[File:2ca6.png|left|frameless|630x630px]] |
| |style="vertical-align: top;"| | | |style="vertical-align: top;"| |
| Team A (south):
| | 1. Clear, go south |
|
| |
|
| 1a. Go west
| | 2. Press button, have one team use the west warp which allows the other team to use the east warp |
|
| |
|
| 1b. Clear, go west (avoid hallway enemies)
| | Team A (west warp/w1): |
|
| |
|
| 1c. Clear, go west, warp
| | 3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens |
|
| |
|
| Team B (north):
| | 3b. Clear, go south |
|
| |
|
| 1d. Go east
| | Team B (east warp/w2): |
|
| |
|
| 1e. Clear, go north (avoid hallway enemies)
| | 3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4 |
|
| |
|
| 1f. Clear, go east, warp
| | 4. Clear, go west |
|
| |
|
| 2. Ignore enemies if possible. Press switch and take center warp.
| | 5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast |
|
| |
|
| 3. Take northeast warp
| | 6. Clear, go east |
|
| |
|
| 4. Take southwest warp
| | 7. Break the third barrier from the door to proceed to the south wall and warp |
|
| |
|
| 5. Poison switch behind north barrier. Clear, go east
| | 8. Clear, go north, warp |
|
| |
|
| 6. Clear, go east
| | 9. Clear, go west |
|
| |
|
| 7. Clear, go north
| | 10. Clear, go north |
|
| |
|
| 8. Go east
| | 11. Clear, go east (ignore hallway Monest) |
|
| |
|
| 9. Clear, go east (avoid hallway enemies)
| | 12. Clear, go east |
|
| |
|
| 10. Clear, go southeast to boss
| | 13. Clear, go north to boss |
| |} | | |} |
|
| |
|
| __NOTOC__ | | __NOTOC__ |
|
| |
| {{Guides}}
| |
| [[Category:Guides]]
| |