Editing Game mechanics/Frame data

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''Phantasy Star Online Blue Burst'' runs at 30 frames per second.  
PSOBB runs at 30fps. ''Combo'' is the frame data when this attack is not the ending step of a combo. ''Full'' is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.
* ''Combo'' is the frame data when this attack is not the ending step of a combo.  
* ''Full'' is the frame data when the combo ends on this attack.  
''Heavy'' and ''Special'' are the same unless explicitly marked.


==Calculating a Combo==
 
======Calculating a Combo======


Examples using HUmar frame data:
Examples using HUmar frame data:
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|27
|27
|16
|16
|style="background-color: #0a8b0a;"|36 (-3)
|style="background-color: #0a8b0a;"|36 (-20)
|-
|-
|rowspan="2"|[[Katanas]]
|rowspan="2"|[[Katanas]]
Line 981: Line 979:
|}
|}


== Male without V101 ==
=Techniques=
{| class="wikitable"
 
|+
When casting buffered using the menu there is exactly 1 frame between casts.
!Category
 
!Weapon
===Male===
!Attack
Cast barehanded without v801 (times in parenthesis are with v801)
! colspan="2" |Combo Step 1
 
! colspan="2" |Combo Step 2
Equipped: add 3 frames
!Combo Step 3
 
FOmar with Rod: add 4 frames
 
{| class="wikitable" style="text-align:center;"
!rowspan="2"|Technique
! colspan="14" |Frames
|-
|-
!
!Level 30
!
!Level 15
!
!1
!Full
!6
!Combo
!7
!Full
!8
!Combo
!Full
|-
| rowspan="8" |Melee
| rowspan="2" |[[Sabers]]
|Normal
|32
|16
|28
|14
|40
|-
|Heavy
|40
|24
|32
|18
|41
|-
| rowspan="2" |[[Swords]]
|Normal
|44
|22
|37
|21
|56
|-
|Heavy
|50
|28
|40
|24
|54
|-
| rowspan="2" |[[Daggers]]
|Normal
|46
|27
|36
|21
|66
|-
|Heavy
|52
|33
|39
|24
|62
|-
| rowspan="2" |[[Partisans]]
|Normal
|45
|23
|35
|19
|42
|-
|Heavy
|51
|29
|39
|23
|43
|-
| rowspan="4" |Ranged
| rowspan="2" |[[Handguns]]
|Normal
|31
|18
|28
|14
|23
|-
|Heavy
|38
|25
|33
|19
|27
|-
| rowspan="2" |[[Mechguns]]
|Normal
|53
|16
|48
|13
|45
|-
|Heavy
|60
|23
|53
|18
|50
|}
 
== Female without V101 ==
{| class="wikitable"
!Category
!Weapon
!Attack
! colspan="2" |Combo Step 1
! colspan="2" |Combo Step 2
!Combo Step 3
|-
!
!
!
!Full
!Combo
!Full
!Combo
!Full
|-
| rowspan="2" |Melee
| rowspan="2" |[[Sabers]]
|Normal
|32
|16
|30 (+2)
|16 (+2)
|46 (+6)
|-
|Heavy
|40
|24
|34 (+2)
|20 (+2)
|45 (+4)
|}
 
== HUcaseal without V101 ==
{| class="wikitable"
!Category
!Weapon
!Attack
! colspan="2" |Combo Step 1
! colspan="2" |Combo Step 2
!Combo Step 3
|-
!
!
!
!Full
!Combo
!Full
!Combo
!Full
|-
| rowspan="2" |Melee
| rowspan="2" |[[Daggers]]
|Normal
|43 (-3)
|24 (-3)
|34 (-2)
|19 (-2)
|53 (-13)
|-
|Heavy
|48 (-4)
|29 (-4)
|37 (-2)
|22 (-2)
|52 (-10)
|}
 
=Techniques=
 
When casting buffered using the menu there is exactly 1 frame between casts.
 
===Male===
Cast barehanded without v801 (times in parenthesis are with v801)
 
Equipped: add 3 frames
 
FOmar with Rod: add 4 frames
 
{| class="wikitable" style="text-align:center;"
!rowspan="2"|Technique
! colspan="14" |Frames
|-
!Level 30
!Level 15
!1
!6
!7
!8
!9
!9
!10
!10
Line 1,562: Line 1,378:
=Detailed=
=Detailed=


===Saber===
<h3>Double Saber</h3>
{| class="wikitable" style="text-align:center;"
!Animation
!Speed
!Attack
!Attack comes out on
!Min Frames
!Max Frames
|-
| rowspan="6" |Male
| rowspan="6" |40%
|N1
|11
|13
|29
|-
|N2
|10
|10
|24
|-
|N3
|8
|31
|31
|-
|H1
|20
|21
|37
|-
|H2
|15
|15
|29
|-
|H3
|14
|34
|34
|}
 
===Double Saber===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Animation
! Animation
Line 1,878: Line 1,652:
|}
|}


===Sword===
<h3>Sword</h3>
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Animation
! Animation
Line 2,019: Line 1,793:
|  
|  
|}
|}
 
<h3>Partisan</h3>
===Partisan===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Animation
!Animation
Line 2,061: Line 1,834:
|35
|35
|}
|}
 
<h3>Handgun</h3>
===Handgun===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Animation
! Animation
Line 2,270: Line 2,042:
|}
|}


===Mechgun===
<h3>Mechgun</h3>
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Animation
! Animation
Line 2,412: Line 2,184:
|}
|}


===L&K38 Combat===
<h3>L&K38 Combat</h3>
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Animation
! Animation
Line 2,506: Line 2,278:
  (time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)
  (time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)
So for example, with lavis blade, it would be 20+7+119+70+1 = 217f total, or 7.23 seconds for a full retrap.
So for example, with lavis blade, it would be 20+7+119+70+1 = 217f total, or 7.23 seconds for a full retrap.
== Block Recoil ==
Blocking damage (EVP or DFP block) leaves the character in recoil for 8 frames.{{Guides}}
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