Editing Weapon attributes
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'''Attributes''' are a set of five statistics unique to each weapon. The first four attributes – Native, A.Beast, Machine, and Dark – increase a [[Game_mechanics#Physical_damage|weapon's ATP]] when attacking an enemy of that type (with some exceptions). | '''Attributes''' are a set of five statistics unique to each weapon. The first four attributes – Native, A.Beast, Machine, and Dark – increase a [[Game_mechanics#Physical_damage|weapon's ATP]] when attacking an enemy of that type (with some exceptions). | ||
The fifth attribute, '''Hit''', is "hidden | The fifth attribute, '''Hit''', is "hidden"; only being listed on a weapon's attribute page if it is present on the equipped weapon or the one being viewed. Unlike the other four attributes, hit being shown as a percentage is misleading--hit increases the [[ATA]] of the weapon by an amount ''exactly equal'' to the percentage listed (ex. 10% hit is 10 ATA). As a result, it is more effective against every enemy, and often more valuable than the others. | ||
Every weapon can have up to three attributes, with the following exceptions: | Every weapon can have up to three attributes, with the following exceptions: | ||
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==Attributes on found weapons== | ==Attributes on found weapons== | ||
: ''Main article: [[Weapon attribute drop tables]]'' | : ''Main article: [[Weapon attribute drop tables]]'' | ||
When a weapon drops, it can have up to three attributes ( | When a weapon randomly drops, it can have up to three attributes ({{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame d'Argent}} may only have ''two''). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute'. | ||
When in Episode 1, Yellowboze parties have slight increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty. | |||
==Adding attributes to weapons== | ==Adding attributes to weapons== |