Bind: Difference between revisions
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* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%). | * Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%). | ||
* <code>Special Reduction</code> is | * <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''): | ||
**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | |||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | |||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | ** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped |
Revision as of 13:44, 15 July 2024
Bind is a paralysis weapon special. It is the lowest tier of paralysis specials (1★). Bind weapons have a chance to Paralyze their targets.
Paralyse chance
The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
1★ | Bind | 32% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Bind has a power of 62%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses and Machine-type enemies cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Bind weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
There are no rare weapons with Bind as a special attack.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Bind as a special. Bind can also be obtained by tekking down a common weapon that drops with the Hold special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Bind special (including the ability to tekk down from Hold).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Caves 1 | Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Caves 2 | Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Caves 3 | Jungle North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mines 1 | Jungle East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mines 2 | Mountain | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons
Bind can not be added to ES Weapons as a special.