Poison: Difference between revisions

From Ephinea PSO Wiki
(initial creation. list of poison sources needs to be expanded)
 
Line 11: Line 11:
Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.
Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.


Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]], however it will not damage players who are on Pioneer 2. It can be cured with {{Anti}} level 1 or greater, with an [[Antidote]], or with a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped.
Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]], however it will not damage players who are on Pioneer 2. It can be cured with {{Anti}} level 1 or greater, with an [[Antidote]], or with a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped. Android characters are immune to poison.


=== Monsters ===
=== Monsters ===

Revision as of 22:31, 20 July 2023

Poison.png Poison is a status effect in PSO. It can be inflicted by:

Mechanics

Players

Poison and paralysis will overwrite each other if inflicted on a player.

Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.

Poison does not wear off on its own. It will remain on a player even if they return to Pioneer 2, however it will not damage players who are on Pioneer 2. It can be cured with Anti.pngAnti level 1 or greater, with an Antidote, or with a Sol Atomizer. An equipped Unit icon.pngCure/Poison will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped. Android characters are immune to poison.

Monsters

Players have no means by which to directly apply the poison effect to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates, however this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.