Poison: Difference between revisions
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Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty. | Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty. | ||
Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]], however it will not damage players who are on Pioneer 2. It can be cured with {{Anti}} level 1 or greater, with an [[Antidote]], or with a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped. | Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]], however it will not damage players who are on Pioneer 2. It can be cured with {{Anti}} level 1 or greater, with an [[Antidote]], or with a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped. Android characters are immune to poison. | ||
=== Monsters === | === Monsters === |
Revision as of 22:31, 20 July 2023
Poison is a status effect in PSO. It can be inflicted by:
- poison traps
- Poison Lily's ranged attack
- certain growths in the rooms and hallways of Ruins
Mechanics
Players
Poison and paralysis will overwrite each other if inflicted on a player.
Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.
Poison does not wear off on its own. It will remain on a player even if they return to Pioneer 2, however it will not damage players who are on Pioneer 2. It can be cured with Anti level 1 or greater, with an Antidote, or with a Sol Atomizer. An equipped Cure/Poison will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped. Android characters are immune to poison.
Monsters
Players have no means by which to directly apply the poison effect to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates, however this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.
Status effects | |
---|---|
Buffs | ATP Up • DFP Up |
Debuffs | ATP Down • DFP Down |
Ailments | Confuse • Freeze • Paralysis • Poison • Shock • Slow |