Poison: Difference between revisions
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Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty. | Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty. | ||
Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]]; however, it will not damage players who are on Pioneer 2. It can be cured with {{Anti}} | Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]]; however, it will not damage players who are on Pioneer 2. It can be cured with {{Anti}}, an {{Tool|Antidote}}, or a {{Tool|Sol Atomizer}}. An equipped {{Unit|rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped. | ||
=== Monsters === | === Monsters === |
Revision as of 08:10, 23 January 2024
Poison is a status effect in PSO. It can be inflicted by:
- poison traps
- Poison Lily's ranged attack
- certain growths in the rooms and hallways of Ruins
Mechanics
Players
Poison and paralysis will overwrite each other if inflicted on a player.
Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.
Poison does not wear off on its own. It will remain on a player even if they return to Pioneer 2; however, it will not damage players who are on Pioneer 2. It can be cured with Anti, an Antidote, or a Sol Atomizer. An equipped Cure/Poison will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped.
Monsters
Players have no means by which to directly apply poison to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates; however, this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.
Status effects | |
---|---|
Buffs | ATP Up • DFP Up |
Debuffs | ATP Down • DFP Down |
Ailments | Confuse • Freeze • Paralysis • Poison • Shock • Slow |