Freeze (special): Difference between revisions

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[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen.
[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen.
=List of Freeze weapons=
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare weapons==
==Rare weapons==

Revision as of 13:22, 15 July 2024

Freeze is a freezing weapon special. It is the second highest tier of freezing specials (3★). Freeze weapons have a chance to Freeze.pngFreeze their targets.

Freeze chance

The chance to Freeze.pngFreeze monsters depends on Enemy ESP.

Rarity Special Name Power
3★ Freeze 64%
Base Freeze Chance = ((Power) - (ESP)) * (1 - Special Reduction)
Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (Freeze has a power of 94%).
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped
  • Difficulty Cap is 40%.

Epsilon, Zu, Pazuzu, Dorphon, Dorphon Eclair, Girtablulu, and all bosses cannot be Freeze.pngFrozen. Characters equipped with a Unit icon.pngCure/Freeze are also immune to being frozen.

List of Freeze weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngKaladbolg 9★ 260-320 45 25 310-370 Freeze 340 ATP
Sword icon.pngGae Bolg 9★ 215-220 36 30 275-280 Freeze
(Reduced)
500 ATP × × × × × × × × +5 LCK
Sword icon.pngRed Partisan 10★ 290-295 43 40 370-375 Freeze 700 ATP × × × × × × × ×
Sword icon.pngAngry Fist 10★ 460-560 62 50 560-660 Freeze 610 ATP × +10 DFP;
built-in +10% attack speed;
Gun icon.pngH&S25 Justice 9★ 15-30 18 9 33-38 Freeze
(Reduced)
122 ATA

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Freeze as a special. Freeze can also be obtained by tekking up or down a common weapon that drops with the Frost or Blizzard special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Freeze special (including the ability to tekk up or down from Frost and Blizzard).

Freeze drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 7.05%
Forest 2 Temple Beta - 0% 5% 6.36% 7.05%
Caves 1 Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Caves 2 Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Caves 3 Jungle North Crater South 0% 5% 7.05% 7.05%
Mines 1 Jungle East Crater North 0% 6.36% 7.05% 7.05%
Mines 2 Mountain Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside & CCA Sub Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Sub Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 6.36% 7.05% 7.05%

ES weapons

Freeze can not be added to ES Weapons as a special.