Arrest: Difference between revisions
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[[Arrest]] is a paralysis [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Paralysis|paralysis]] specials (4★). [[Arrest]] weapons have a chance to {{paralyze}} their targets. | [[Arrest]] is a paralysis [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Paralysis|paralysis]] specials (4★). [[Arrest]] weapons have a chance to {{paralyze}} their targets. | ||
= | =Paralyse chance= | ||
The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" |
Revision as of 13:28, 15 July 2024
Arrest is a paralysis weapon special. It is the highest tier of paralysis specials (4★). Arrest weapons have a chance to Paralyze their targets.
Paralyse chance
The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
4★ | Arrest | 80% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Arrest has a power of 110%).
Unit Boost
is as follows:
Bosses and Machine-type enemies cannot be Paralyzed. Androids, as well as non-androids equipped with a Sacred Cloth or Cure/Paralysis, are also immune to being paralyzed.
List of Arrest weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
P-Arms' Blade | 10★ | 250-270 | 34 | 25 | 300-320 | Arrest | 568 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
G-Assassin's Sabers | 10★ | 350-360 | 35 | 25 | 400-410 | Arrest | 390 ATP | ○ | ○ | ○ | ○ | × | × | × | × | ○ | ○ | ○ | ○ | |
Holy Ray | 10★ | 290-300 | 70 | 40 | 370-380 | Arrest | 680 MST | ○ | ○ | × | × | × | ○ | × | × | ○ | ○ | ○ | ○ | |
Striker of Chao | 11★ | 300-325 | 50 | 0 | 300-325 | Arrest | 695 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +1x Shifta and Deband range; Turns into Branch of Pakupaku in Towards the Future; +35 DFP, +55 MST |
Kunai | 9★ | 95-175 | 32 | 0 | 95-175 | Arrest | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Arrest as a special. Arrest can also be obtained by tekking up a common weapon that drops with the Seize special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Arrest special (including the ability to tekk up from Seize).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Arrest can be added to ES Weapons as a special for 50 Photon drops.