Lord's: Difference between revisions

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#REDIRECT [[Weapons#EXP steal]]
[[Lord's]] is a EXP steal [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#EXP steal|EXP steal]] specials (3★). [[Lord's]] weapons all siphon EXP from their targets.
 
=Damage=
[[Lord's]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].
 
{| class="wikitable" style="text-align: center;"
!Rarity||Special Name||Power
|-
|3★||Lord's||10%
|-
|}
 
EXP steal specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by <code>Difficulty Cap</code> in the formula below). The formula <code>min</code> means that the lesser of two values (separated by ",") will be chosen.
 
<pre>
Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap))
EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)
</pre>
 
* Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column above.
* <code>Enemy EXP</code> is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.
* <code>Difficulty Cap</code> is as follows:
** 20 for Normal
** 40 for Hard
** 60 for Very Hard
** 80 for Ultimate
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''):
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
 
=List of Lord's weapons=
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
 
==Rare weapons==
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Durandal|9|300-376|45|37|374-450|360 ATP|special=Lord's|notes=&#43;15 MST}}
{{WeaponTableRowMelee|Butterfly Net|9|1|1|0|1|0 ATP|special=Lord's}}
{{WeaponTableRowMelee|Flight Fan|10|185-200|34|15|215-230|500 ATP|special=Lord's}}
{{WeaponTableRowRanged|Last Swan|11|80-90|32|9|98-108|150 ATA|special=Lord's|class=010101010101|notes=&#43;5 MST; fires 3 bullets like a [[Mechguns|Mechgun]];<br/>turns into {{Gun|rare|Dual Bird}} if used with {{Gun|rare|Master Raven}}}}
{{WeaponTableRowRanged|Final Impact|9|95-170|36|30|155-230|125 ATA|special=Lord's{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP, +10 LCK|class=000011110000}}
|}
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Lord's]] as a special. [[Lord's]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Master's]] or [[King's]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Lord's]] special (including the ability to tekk up or down from [[Master's]] and [[King's]]).
 
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Lord's drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|5%
|5%
|7.05%
|-
|Forest 2
|Temple Beta
| -
|0%
|5%
|6.36%
|7.05%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|5%
|6.36%
|7.05%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|6.36%
|6.36%
|7.05%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|5%
|7.05%
|7.05%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|6.36%
|7.05%
|7.05%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|6.36%
|7.05%
|7.05%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|5%
|6.36%
|7.05%
|7.05%
|-
|}
 
==ES weapons==
[[Lord's]] can not be added to [[ES Weapons]] as a special.

Revision as of 12:03, 3 August 2024

Lord's is a EXP steal weapon special. It is the second highest tier of EXP steal specials (3★). Lord's weapons all siphon EXP from their targets.

Damage

Lord's weapon special attacks deal 0.67x the damage of a normal attack.

Rarity Special Name Power
3★ Lord's 10%

EXP steal specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by Difficulty Cap in the formula below). The formula min means that the lesser of two values (separated by ",") will be chosen.

Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap))
EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)
  • Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column above.
  • Enemy EXP is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.
  • Difficulty Cap is as follows:
    • 20 for Normal
    • 40 for Hard
    • 60 for Very Hard
    • 80 for Ultimate
  • Special Reduction is as follows (See also: List of weapons with reduced specials):

List of Lord's weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngDurandal 9★ 300-376 45 37 374-450 Lord's 360 ATP +15 MST
Sword icon.pngButterfly Net 9★ 1 1 0 1 Lord's 0 ATP
Sword icon.pngFlight Fan 10★ 185-200 34 15 215-230 Lord's 500 ATP
Gun icon.pngLast Swan 11★ 80-90 32 9 98-108 Lord's 150 ATA × × × × × × +5 MST; fires 3 bullets like a Mechgun;
turns into Gun icon.pngDual Bird if used with Gun icon.pngMaster Raven
Gun icon.pngFinal Impact 9★ 95-170 36 30 155-230 Lord's
(Reduced)
125 ATA × × × × × × × × −30 EVP, +10 LCK

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Lord's as a special. Lord's can also be obtained by tekking up or down a common weapon that drops with the Master's or King's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Lord's special (including the ability to tekk up or down from Master's and King's).

Lord's drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 7.05%
Forest 2 Temple Beta - 0% 5% 6.36% 7.05%
Caves 1 Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Caves 2 Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Caves 3 Jungle North Crater South 0% 5% 7.05% 7.05%
Mines 1 Jungle East Crater North 0% 6.36% 7.05% 7.05%
Mines 2 Mountain Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside & CCA Sub Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Sub Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 6.36% 7.05% 7.05%

ES weapons

Lord's can not be added to ES Weapons as a special.