Weapon attributes: Difference between revisions
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There are five weapon attributes which can have a value between 0% and 100%. | There are five weapon attributes which can have a value between 0% and 100%. | ||
* Native | * {{Native}} | ||
* | * {{A.Beast}} | ||
* Machine | * {{Machine}} | ||
* Dark | * {{Dark}} | ||
* Hit | * Hit | ||
The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA. | The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA. |
Revision as of 22:20, 28 December 2022
There are five weapon attributes which can have a value between 0% and 100%.
- Native
- A.Beast
- Machine
- Dark
- Hit
The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA.