Weapon attributes: Difference between revisions

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There are five weapon attributes which can have a value between 0% and 100%.
There are five weapon attributes which can have a value between 0% and 100%.


* {{Native}}
* Native
* {{A.Beast}}
* A.Beast
* {{Machine}}
* Machine
* {{Dark}}
* Dark
* Hit
* Hit


The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA.
The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, Hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA.

Revision as of 06:43, 30 December 2022

There are five weapon attributes which can have a value between 0% and 100%.

  • Native
  • A.Beast
  • Machine
  • Dark
  • Hit

The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, Hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA.