Devil's: Difference between revisions
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* The special has a '''50% chance''' to activate '''after''' passing the [[Game_mechanics#Accuracy|accuracy check]] against the target. | * The special has a '''50% chance''' to activate '''after''' passing the [[Game_mechanics#Accuracy|accuracy check]] against the target. | ||
* Androids receive a ''penalty'' to the amount of HP cut on '''Ultimate'''difficulty: | * Androids receive a ''penalty'' to the amount of HP cut on '''Ultimate''' difficulty: | ||
** The technical reason for this is that the Power value of the [[Devil's]] specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) ''adds'' the 30% boost to these values. | ** The technical reason for this is that the Power value of the [[Devil's]] specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) ''adds'' the 30% boost to these values. | ||
*** Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP. | *** Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP. |
Revision as of 08:54, 19 July 2024
Devil's weapons have a chance to cut 50% HP (20% for Androids) of their targets. Devil's is the lowest tier of HP cutting specials (3★).
Damage
Rarity | Special Name | HP cut from Enemy | HP cut (Androids Ultimate) |
---|---|---|---|
3★ | Devil's | 50% HP | 20% HP |
- The amount of HP cut is based on the target's current HP (not its maximum).
- If the target only has 1 HP, an HP cut special will kill it.
- The special has a 50% chance to activate after passing the accuracy check against the target.
- Androids receive a penalty to the amount of HP cut on Ultimate difficulty:
- The technical reason for this is that the Power value of the Devil's specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP.
- The technical reason for this is that the Power value of the Devil's specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- In case of special reduction, HP cut is as follows (See also: List of weapons with reduced specials):
Special Name | Weapons | HP cut | HP cut (Androids Ultimate) |
---|---|---|---|
Devil's | Swords, Daggers, Partisans | 25% HP | 10% HP |
Slicers, Mechguns, Shots | 16.67% HP | 6.67% HP |
- Integer truncation occurs after calculating the amount of HP to remove from the enemy.
List of Devil's weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Bloody Art | 9★ | 120-175 | 32 | 42 | 204-259 | Devil's (Reduced) |
412 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +10 MST |
Imperial Pick | 10★ | 280-300 | 41 | 9 | 298-318 | Devil's | 785 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Flight Cutter | 10★ | 250-260 | 40 | 9 | 268-278 | Devil's | 820 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
Twin Brand | 10★ | 235-240 | 39 | 60 | 355-360 | Devil's | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
Monkey King Bar | 10★ | 380-390 | 41 | 25 | 430-440 | Devil's | 500 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | Turns into Black King Bar if used with Blue-black Stone |
Demolition Comet | 10★ | 530 | 38 | 25 | 580 | Devil's | 652 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Black King Bar | 11★ | 590-600 | 43 | 80 | 750-760 | Devil's | 800 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Justy-23ST | 9★ | 290-320 | 58 | 15 | 320-350 | Devil's | 125 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
Inferno Bazooka | 10★ | 230-410 | 41 | 9 | 248-428 | Devil's | 142 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −20 EVP; can hit up to 1 target; increased range (+40) |
Battle Verge | 9★ | 130-185 | 41 | 15 | 160-215 | Devil's | 460 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +25 DFP |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Devil's as a special. Devil's can also be obtained by tekking down a common weapon that drops with the Demon's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Devil's special (including the ability to tekk down from Demon's).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Devil's can not be added to ES Weapons as a special.