Freeze (special): Difference between revisions
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[[Freeze (special)|Freeze]] is a freezing [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Freezing|freezing]] specials (3★). [[Freeze (special)|Freeze]] weapons have a chance to {{Freeze}} their targets. | [[Freeze (special)|Freeze]] is a freezing [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Freezing|freezing]] specials (3★). [[Freeze (special)|Freeze]] weapons have a chance to {{Freeze}} their targets. | ||
= | =Freeze chance= | ||
The chance to {{Freeze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | |||
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Revision as of 13:19, 15 July 2024
Freeze is a freezing weapon special. It is the second highest tier of freezing specials (3★). Freeze weapons have a chance to Freeze their targets.
Freeze chance
The chance to Freeze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
3★ | Freeze | 64% |
Base Freeze Chance = ((Power) - (ESP)) * (1 - Special Reduction) Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (Freeze has a power of 94%).
Unit Boost
is as follows:Difficulty Cap
is 40%.
Epsilon, Zu, Pazuzu, Dorphon, Dorphon Eclair, Girtablulu, and all bosses cannot be Frozen. Characters equipped with a Cure/Freeze are also immune to being frozen.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Kaladbolg | 9★ | 260-320 | 45 | 25 | 310-370 | Freeze | 340 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Gae Bolg | 9★ | 215-220 | 36 | 30 | 275-280 | Freeze (Reduced) |
500 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +5 LCK |
Red Partisan | 10★ | 290-295 | 43 | 40 | 370-375 | Freeze | 700 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Angry Fist | 10★ | 460-560 | 62 | 50 | 560-660 | Freeze | 610 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | +10 DFP; built-in +10% attack speed; |
H&S25 Justice | 9★ | 15-30 | 18 | 9 | 33-38 | Freeze (Reduced) |
122 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Freeze as a special. Freeze can also be obtained by tekking up or down a common weapon that drops with the Frost or Blizzard special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Freeze special (including the ability to tekk up or down from Frost and Blizzard).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Freeze can not be added to ES Weapons as a special.