Demon's: Difference between revisions
(Adding drop table for demon's special) |
(Adding info on HP cut percentages for reduced weapons) |
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=Damage= | =Damage= | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
!Rarity||Special Name ||HP cut from Enemy | !Rarity||Special Name ||HP cut from Enemy||HP cut (Androids Ultimate) | ||
|- | |- | ||
|4★||Demon's||75% HP | |4★||Demon's||75% HP||45% HP | ||
|} | |} | ||
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* The special has a '''50% chance''' to activate '''after''' passing the [[Game_mechanics#Accuracy|accuracy check]] against the target. | * The special has a '''50% chance''' to activate '''after''' passing the [[Game_mechanics#Accuracy|accuracy check]] against the target. | ||
* Androids receive a ''penalty'' to the amount of HP cut on Ultimate difficulty: | * Androids receive a ''penalty'' to the amount of HP cut on '''Ultimate''' difficulty: | ||
** The technical reason for this is that the Power value of the [[Demon's]] specials is 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) ''adds'' the 30% boost to these values. | ** The technical reason for this is that the Power value of the [[Demon's]] specials is 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) ''adds'' the 30% boost to these values. | ||
*** Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (25+30)% of the enemy's current HP. | *** Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (25+30)% of the enemy's current HP. | ||
* In case of [[Weapons#Special_reduction|special reduction]], HP cut is as follows (''See also: [[List of weapons with reduced specials]]''): | |||
{| class="wikitable" style="text-align:center" | |||
!Special Name||Weapons||HP cut||HP cut (Androids Ultimate) | |||
|- | |||
|rowspan="2"|[[Demon's]]||[[Swords]], [[Daggers]], [[Partisans]]||37.5% HP||22.5% HP | |||
|- | |||
|[[Slicers]], [[Mechguns]], [[Shots]]||25% HP||15% HP | |||
|- | |||
|} | |||
* Integer truncation occurs ''after'' calculating the amount of HP to remove from the enemy. | * Integer truncation occurs ''after'' calculating the amount of HP to remove from the enemy. | ||
Revision as of 08:57, 19 July 2024
Demon's weapons have a chance to cut 75% HP (45% for Androids) of their targets. Demon's is the highest tier of HP cutting specials (4★).
Damage
Rarity | Special Name | HP cut from Enemy | HP cut (Androids Ultimate) |
---|---|---|---|
4★ | Demon's | 75% HP | 45% HP |
- The amount of HP cut is based on the target's current HP (not its maximum).
- If the target only has 1 HP, an HP cut special will kill it.
- The special has a 50% chance to activate after passing the accuracy check against the target.
- Androids receive a penalty to the amount of HP cut on Ultimate difficulty:
- The technical reason for this is that the Power value of the Demon's specials is 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (25+30)% of the enemy's current HP.
- The technical reason for this is that the Power value of the Demon's specials is 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- In case of special reduction, HP cut is as follows (See also: List of weapons with reduced specials):
Special Name | Weapons | HP cut | HP cut (Androids Ultimate) |
---|---|---|---|
Demon's | Swords, Daggers, Partisans | 37.5% HP | 22.5% HP |
Slicers, Mechguns, Shots | 25% HP | 15% HP |
- Integer truncation occurs after calculating the amount of HP to remove from the enemy.
List of Demon's weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Kusanagi | 10★ | 560-575 | 53 | 32 | 624-639 | Demon's | 502 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | +20% attack speed if equipped with Yata Mirror; +30 ATA if equipped with Yasakani Magatama |
Slicer of Fanatic | 10★ | 340-360 | 40 | 30 | 400-420 | Demon's | 570 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Increased range; maximum three targets |
Bringer's Rifle | 10★ | 330-370 | 63 | 9 | 348-388 | Demon's | 140 ATA | × | × | × | × | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −20 EVP |
Meteor Rouge | 9★ | 265-315 | 48 | 0 | 265-315 | Demon's | 140 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Demon's as a special. Demon's can also be obtained by tekking up a common weapon that drops with the Devil's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Demon's special (including the ability to tekk down from Devil's).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Demon's can be added to ES Weapons as a special for 50 Photon drops.