King's: Difference between revisions

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#REDIRECT [[Weapons#EXP steal]]
[[King's]] is a EXP steal [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#EXP steal|EXP steal]] specials (4★). [[King's]] weapons all siphon EXP from their targets.
 
=Damage=
[[King's]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].
 
{| class="wikitable" style="text-align: center;"
!Rarity||Special Name||Power
|-
|4★||King's||12%
|-
|}
 
EXP steal specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by <code>Difficulty Cap</code> in the formula below). The formula <code>min</code> means that the lesser of two values (separated by ",") will be chosen.
 
<pre>
Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap))
EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)
</pre>
 
* Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column above.
* <code>Enemy EXP</code> is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.
* <code>Difficulty Cap</code> is as follows:
** 20 for Normal
** 40 for Hard
** 60 for Very Hard
** 80 for Ultimate
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''):
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
 
=List of King's weapons=
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
 
==Rare weapons==
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Ancient Saber|10|531-544|50|9|549-562|740 ATP|special=King's|class=111100001110}}
{{WeaponTableRowMelee|Sonic Knuckle|9|260-310|75|0|260-310|412 ATP|special=King's|notes=&#43;10 DFP, MST, EVP, and LCK;<br>built-in +20% attack speed}}
{{WeaponTableRowMelee|God Hand|10|585-705|75|30|645-765|800 ATP|special=King's|notes=&#43;5 DFP, MST, EVP, and LCK;<br>built-in +20% attack speed|class=111111110000}}
{{WeaponTableRowRanged|Dual Bird|12|200-210|22|21|242-252|210 ATA|special=King's|notes=Increased range (+35); +10 MST|class=000111110000}}
{{WeaponTableRowTechnique|Demonic Fork|10|325-340|50|0|325-340|720 MST|special=King's|notes=Megid pierces; +35 MST|class=000000001111}}
{{WeaponTableRowTechnique|Syringe|9|95-175|32|0|95-175|412 ATP|special=King's}}
|}
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[King's]] as a special. [[King's]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Lord's]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[King's]] special (including the ability to tekk up from [[Lord's]]).
 
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | King's drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|0%
|0%
|4.55%
|-
|Forest 2
|Temple Beta
| -
|0%
|0%
|3.03%
|4.55%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|0%
|3.03%
|4.55%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|3.03%
|3.03%
|4.55%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|0%
|4.55%
|4.55%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|3.03%
|4.55%
|4.55%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|0%
|3.03%
|4.55%
|4.55%
|-
|}
 
==ES weapons==
[[King's]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.

Revision as of 12:08, 3 August 2024

King's is a EXP steal weapon special. It is the highest tier of EXP steal specials (4★). King's weapons all siphon EXP from their targets.

Damage

King's weapon special attacks deal 0.67x the damage of a normal attack.

Rarity Special Name Power
4★ King's 12%

EXP steal specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by Difficulty Cap in the formula below). The formula min means that the lesser of two values (separated by ",") will be chosen.

Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap))
EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)
  • Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column above.
  • Enemy EXP is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.
  • Difficulty Cap is as follows:
    • 20 for Normal
    • 40 for Hard
    • 60 for Very Hard
    • 80 for Ultimate
  • Special Reduction is as follows (See also: List of weapons with reduced specials):

List of King's weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngAncient Saber 10★ 531-544 50 9 549-562 King's 740 ATP × × × × ×
Sword icon.pngSonic Knuckle 9★ 260-310 75 0 260-310 King's 412 ATP +10 DFP, MST, EVP, and LCK;
built-in +20% attack speed
Sword icon.pngGod Hand 10★ 585-705 75 30 645-765 King's 800 ATP × × × × +5 DFP, MST, EVP, and LCK;
built-in +20% attack speed
Gun icon.pngDual Bird 12★ 200-210 22 21 242-252 King's 210 ATA × × × × × × × Increased range (+35); +10 MST
Cane icon.pngDemonic Fork 10★ 325-340 50 0 325-340 King's 720 MST × × × × × × × × Megid pierces; +35 MST
Cane icon.pngSyringe 9★ 95-175 32 0 95-175 King's 412 ATP

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with King's as a special. King's can also be obtained by tekking up a common weapon that drops with the Lord's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the King's special (including the ability to tekk up from Lord's).

King's drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 0% 0% 4.55%
Forest 2 Temple Beta - 0% 0% 3.03% 4.55%
Caves 1 Spaceship Alpha Crater East 0% 0% 3.03% 4.55%
Caves 2 Spaceship Beta Crater West 0% 3.03% 3.03% 4.55%
Caves 3 Jungle North Crater South 0% 0% 4.55% 4.55%
Mines 1 Jungle East Crater North 0% 3.03% 4.55% 4.55%
Mines 2 Mountain Crater Interior 0% 3.03% 4.55% 4.55%
Ruins 1 Seaside & CCA Sub Desert 1 0% 3.03% 4.55% 4.55%
Ruins 2 Seabed Upper Sub Desert 2 0% 3.03% 4.55% 4.55%
Ruins 3 Seabed Lower & Tower Sub Desert 3 0% 3.03% 4.55% 4.55%

ES weapons

King's can be added to ES Weapons as a special for 40 Tool icon.pngPhoton drops.