Shock

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Revision as of 20:15, 13 December 2022 by Ryan (talk | contribs) (Created page with "16px|link=Shock is a status effect in PSO. It can be applied by: * casting Zonde, Gizonde or Razonde, * a special attack from a Tempest-series weapon, * a Gol Dragon's projectile or breath attack, * Epsilon's yellow shield attack, * a ground trap in Central Control Area, Seabed, or Control Tower ==Mechanics== Shock, confusion, frozen, and slow cannot affect the same player or enemy at the same time; if a...")
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Shock.pngShock is a status effect in PSO. It can be applied by:

Mechanics

Shock, confusion, frozen, and slow cannot affect the same player or enemy at the same time; if a player or enemy is inflicted with any of these statuses, they will lose any others they have.

Players

Shock lasts for 10 seconds, but they can dispel the effect earlier with a Sol Atomizer, a healing ring, or by having Anti level 2 cast on them. Shock prevents players from attacking or casting techniques, but not using moving or using items. Players with a Cure/Shock equipped are immune to shock.

Enemies

Shock lasts for 10 seconds. Shock prevents enemies from moving or attacking. Only Machine-type enemies can be shocked. Bosses and Epsilon are immune to shock.

Special attacks

Shock can be applied using the special attack from a Tempest-series weapon.