Game mechanics/Frame data

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Revision as of 03:47, 22 July 2021 by Phelix- (talk | contribs) (Created page with "These values are measured, not ripped from the game, so there is a small margin of error. ''Combo'' is the frame data when this attack is not the ending step of a combo. ''Fu...")
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These values are measured, not ripped from the game, so there is a small margin of error.

Combo is the frame data when this attack is not the ending step of a combo. Full is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.

HUcast with V101

Category Weapon Attack Combo Step 1 Combo Step 2 Combo Step 3
Full Combo Full Combo Full
Melee Saber Normal 28 13 22 9 29
Heavy 35 20 27 14 32
Sword Normal 37 16 29 14 39
Heavy 44 23 32 17 39
Daggers Normal 39 21 28 15 46
Heavy 44 26 33 18 46
Partisans Normal 37 17 27 13 31
Heavy 45 23 33 17 33
Slicers Normal 38 21 30 11 39
Heavy 45 27 35 16 41
Double Sabers Normal 37 22 25 10 48
Heavy 44 28 30 15 46
Claws Normal 26 15 20 11 34
Heavy 33 23 25 15 36
Katanas Normal 29 13 27 14 40
Heavy 36 21 30 18 40
Twin Swords Normal 35 18 31 17 48
Heavy 42 24 35 20 46
Fists Normal 25 19 24 18 32
Heavy 32 25 27 21 34
Ranged Handguns Normal 26 14 23 10 18
Heavy 33 21 28 15 23
Master Raven Normal 25
Heavy 35
Rifles Normal 28 14 23 11 19
Heavy 35 22 27 15 24
Mechguns Normal 46 12 42 9 39
Heavy 56 21 46 14 45
Shots Normal 47 24 39 18 31
Heavy 53 29 43 22 35
L&K38 Combat Normal 44
Heavy 52
Launchers Normal
Heavy
Technique Canes Normal 28 13 25 12 36
Heavy 35 20 39 16 37
Rods Normal 28 14 25 13 37
Heavy 35 21 29 18 38
Wands Normal 29 14 28 14 37
Heavy 36 21 31 18 39
Cards Normal 32 18 28 16 44
Heavy 38 24 32 20 44