Editing Canadine

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* [Solo Only] [[Knight of Coral]]: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63)
* [Solo Only] [[Knight of Coral]]: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63)
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (10) / Clear Quest (55)
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (10) / Clear Quest (55)
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (79)
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (84)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (86)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (79)
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (112)
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (110)
* [Government] [[3-3:Central Control]]: Clear 3 rooms (16) / Clear Quest (90)
* [Government] [[3-3:Central Control]]: Clear 3 rooms (16) / Clear Quest (91)
==Mechanics==
==Mechanics==
Canadines are evasive enemies with two basic attack patterns. For the first, they hover above the battlefield - Hunters will need a Handgun or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a Zonde bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should take care as the bolt can cause the Shock status effect. For the second pattern, they will approach their target at ground level, swiftly strafing from side to side. Once near, they will move into melee for a zapping attack. Similar to the bolt they fire, this can also cause the Shock status.
Canadines are evasive enemies with two basic attack patterns. For the first, they hover above the battlefield - Hunters will need a Handgun or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a Zonde bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should take care as the bolt can cause the Shock status effect. For the second pattern, they will approach their target at ground level, swiftly strafing from side to side. Once near, they will move into melee for a zapping attack. Similar to the bolt they fire, this can also cause the Shock status.
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[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Mine Enemies]]
[[Category:Mine Enemies]]
==Fixed Damage==
{| style="width: 19.26%"
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 40
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 22
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 100
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 50
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 160
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 120
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 360
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| {{Gizonde}} || 320
|}
</tabber>
}}
|-
|}
==Rare Drops==
{{EnemyDropTable|Canadine}}


{{Episode1Enemies}}
{{Episode1Enemies}}
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