Editing Dark Falz

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'''Dark Falz''' is the main antagonist of [[Episode 1]] and the final boss of the [[Ruins]]. It caused the explosion which destroyed the [[Central Dome]] and killed its inhabitants.
Dark Falz is the sole source of {{Shield|rare|Red Ring}} and is commonly farmed for this drop.
{{Enemy|name=Dark Falz (Form 1)}}
{{Enemy|name=Dark Falz (Form 1)}}
{{Enemy|name=Dark Falz (Form 2)}}
{{Enemy|name=Dark Falz (Form 2)}}
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{{Enemy|name=Darvant}}
{{Enemy|name=Darvant}}
{{Enemy|name=Darvant (Falz)}}
{{Enemy|name=Darvant (Falz)}}
==Location / Hunting==
==Location / Hunting==
The following quests are recommended for hunting this enemy:
The following quests are recommended for hunting this enemy:
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* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Quest (1)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Quest (1)


==Overview==
== Mechanics ==
The fight against Dark Falz occurs in 4 phases (3 phases on Normal difficulty). Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.
 
===Phase 1===
Dozens of Darvants spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The set of Darvants that are targetable will shift periodically. All Darvants deal damage on contact. This phase ends after a set number of Darvants are killed, after which all remaining Darvants die.
 
===Phase 2===
Dark Falz itself spawns, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact; these Darvants can be killed fairly easily. Dark Falz will also attack with {{Rafoie}}, {{Rabarta}} (potentially inflicting [[freeze]]), and [[Divine Punishment]].
 
During this phase, it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn't deal any damage or prevent attacks against Dark Falz, but it will be impossible to move away from the edge of the arena until Dark Falz shifts position again.
 
===Phase 3===
Dark Falz loses its mount and begins hovering around the edge of the arena. In between attacks, it will move to different positions around the edge. It can be attacked while moving or stopped, until it descends slightly to perform its own attacks. On Ultimate difficulty, it moves around the arena much more quickly.
 
Dark Falz continues to attack primarily with {{Rafoie|n}} from its right arm and {{Rabarta|n}} from its left. Before attacking, Falz raises the corresponding arm, then fires a line of attacks that travel across the arena, bounce off the back wall, and return along the same path. It may also slam the ground, causing [[slow]] on all non-android players, before attacking with Divine Punishment. Finally, Dark Falz will occasionally use a life-draining attack on a single player; this attack heals Dark Falz for a set amount of HP.
===Phase 4===
This phase does not occur on Normal difficulty.
 
The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After randomly swiping at the ring one to three times, it will move to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such movements, Dark Falz will climb above the arena, make an attack, then cast {{Grants}} on all players. It will then descend back to the arena and repeat the cycle.
 
When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.
 
Every few seconds, Dark Falz will gain an iridescent sheen. For the duration of this effect, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and [[techniques]] can still damage it.
 
When above the arena, Dark Falz attacks with a barrage of energy orbs which target and follow one player. These orbs also deal fixed damage; however, two orbs may make contact with the player at the same time, dealing double damage.
 
After Dark Falz reaches half HP, it will forego its initial swipe attack in favor of stealing a random player's soul. While it holds a player's soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe. While holding a soul, after ascending above the arena, Dark Falz will substitute its energy orb attack with {{Megid}}.
 
=== Damage tables ===
Many of Dark Falz's attacks do a set amount of damage.
Many of Dark Falz's attacks do a set amount of damage.
{| class="wikitable"
{| class="wikitable"
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|-
|-
|Divine Punishment (Form 1)
|Divine Punishment (Form 1)
|130
|
|190
|
|330
|
|560
|
|140
|
|210
|
|390
|
|660
|660
|-
|-
|Divine Punishment (Form 2)
|Divine Punishment (Form 2)
|130
|
|190
|
|330
|
|585
|
|140
|
|210
|
|390
|
|690
|690
|-
|-
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|812
|812
|}
|}
 
[[Category:Enemies]]
[[Category:Ruins Enemies]]
[[Category:Bosses]]
[[Category:Casts Rafoie]]
[[Category:Casts Rabarta]]
[[Category:Casts Grants]]
[[Category:Casts Megid]]
[[Category:Inflicts Freeze]]
[[Category:Inflicts Slow]]
The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).
The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).
{| class="wikitable"
{| class="wikitable"
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|-
|-
|Rafoie (Form 2)
|Rafoie (Form 2)
|135
|
|148
|
|157
|
|339
|
|139
|
|152
|
|161
|
|444
|444
|-
|-
|Rabarta (Form 2)
|Rabarta (Form 2)
|129
|
|132
|
|140
|
|343
|
|132
|
|136
|
|144
|
|436
|436
|-
|-
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|}
|}


{| style="width: 23.67%"
==Notes==
|
* Dark Falz (Form 3) casts [[Megid]] level 5. 40 EDK is required for immunity.
Dark Falz (Form 3) {{Megid|n}} Level
<tabber>
Normal=
{| class="wikitable sticky" style="text-align:center;"
|- class="sticky-main"
! Difficulty
! Megid level  
! EDK for immunity
|-
| Hard || 11 || 57
|-
| Very Hard || 13 || 63
|-
| Ultimate || 6 || 42
|}
|-|
One Person=
{| class="wikitable sticky" style="text-align:center;"
|- class="sticky-main"
! Difficulty
! Megid level
! EDK for immunity
|-
| Hard || 10 || 54
|-
| Very Hard || 13 || 63
|-
| Ultimate || 5 || 39
|}
</tabber>
|}
 
==Strategy==
===Phase 1===
{{Gifoie}} is extremely helpful in this phase due to its very large area of effect, however other area-of-effect attacks are also useful.


===Phase 4===
Spread the party out around the ring to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid-to-high level {{Foie}} due to its long range and Dark Falz's weakness to it. When Dark Falz steals a player's soul, '''stop attacking''' and wait out the remainder of the phase until the soul is returned, or have one player attack while repeatedly casting {{Resta}} on the player whose soul was stolen.
==Rare drops==
{{EnemyDropTable|N=1|H=1|VH=1|Dark Falz}}


{{Episode1Enemies}}
{{Episode1Enemies}}
[[Category:Enemies]]
[[Category:Ruins Enemies]]
[[Category:Bosses]]
[[Category:Casts Rafoie]]
[[Category:Casts Rabarta]]
[[Category:Casts Grants]]
[[Category:Casts Megid]]
[[Category:Inflicts Freeze]]
[[Category:Inflicts Slow]]
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