Editing ES weapons
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Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect. | Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect. | ||
==Trivia== | ==Trivia== | ||
* According to [[Paganini]], ES | * According to [[Paganini]], ES Weapons were developed by the [[Principal Tyrell|Principal]]. | ||
* Using the data from | * Using the data from [[The East Tower|East Tower]], Paganini discovered a method to add Special Effect to ES Weapons with a certain amount of [[Photon Drop|Photon Drops]]. | ||
* ES | * ES Weapons cannot have attributes since the data for attribute were used to store the custom name. | ||
{{Items}} | {{Items}} |