Editing ES weapons

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Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect.
Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect.
==Trivia==
==Trivia==
* According to [[Paganini]], ES weapons were developed by the [[Principal Tyrell|Principal]].
* According to [[Paganini]], ES Weapons were developed by the [[Principal Tyrell|Principal]].
* Using the data from {{Quest link|The East Tower}}, Paganini discovered a method to add Special Effect to ES weapons with a certain amount of {{Tool|rare|Photon Drop|Photon Drops}}.
* Using the data from [[The East Tower|East Tower]], Paganini discovered a method to add Special Effect to ES Weapons with a certain amount of [[Photon Drop|Photon Drops]].
* ES weapons cannot have attributes, as the data for attributes is used to store the custom name.
* ES Weapons cannot have attributes since the data for attribute were used to store the custom name.


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