Editing Episode 2: Stage 1/Guide

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1. Clear the following spawns, then go north:
1. Clear, go north


* 4 [[La Dimenian|La Dimenians]]
2. Clear, go north
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]


2. Clear 1 [[Dark Belra]]
3. Clear, go northeast


3. Clear 2 [[Dimenian|Dimenians]], 1 [[La Dimenian]] and 1 [[Monest]] before taking the outside hallway. There is a falling trap as soon as the player leaves the main room.
4. Clear, go southwest


4. Clear
5. Press button to allow two players through south, then those players press button to allow first two players through north


* 2 [[La Dimenian|La Dimenians]], 2 [[Poison Lily|Poison Lilies]]
Team A (north):
* (all on the first side of the room) 1 [[Hildebear]], 3 [[Dimenian|Dimenians]]
 
6a. Clear, go west (ignore hallway Hilde)
 
6b. Press button to raise bridge (this triggers floor traps). Clear and go west


5. At this point the party splits. To the north are a number of [[Hildebear]] spawns which are best handled by a Hunter with a hit [[Handgun]], or by a Force if none have dropped. Everyone else should head South. In 2 player runs, a Force often goes north even if a hit Handgun has been found. Step on the button to clear the barrier, and make sure all players have made it past the barrier before proceeding.
Team B (south):


Team A (north):
6c. Press four corner buttons and go west


6a. Clear 1 [[Hildebear]]. There are many traps in this room, so if you cannot disarm them, walk around the edge of the room instead of approaching the center to ensure safety. Head West.
6d. Clear, go west


6b. Press button to raise bridge (this triggers 2 foie traps to the players left and right) Cross the bridge to spawn 1 [[Hildebear]]. Barta will not work if the player or the enemy is on the bridge, so lure the enemy off the bridge first. 2 [[Hildebear|Hildebears]] will spawn afterwards. Clear and then head West.
6e. Clear, go north


Team B (south):
6f. Clear, go northwest


6c. Press the four corner buttons (you will need to destroy boxes), kill 4 [[Dimenian|Dimenians]], and head West.
7. Clear, go north


6d. Clear, then go west. Watch for falling traps in the middle of the room.
8. Clear, go east


* 6 [[Dimenian|Dimenians]]
9. (see map for color coded key)
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]


6e. Clear 4 [[La Dimenian|La Dimenians]], then go North
9.1 Press first button to allow Player 1 through the gate.


6f. Clear the following spawns, then go northwest. Watch for falling traps in the middle of the room again.
9.2  Player 1 presses the east button to allow all three players through the gate on the west wall.  


* 6 [[La Dimenian|La Dimenians]]
9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate.
* 4 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]]


7. Clear [[Poison Lily|Poison Lilies]]. The Northwest and Middle buttons open the pathway to the ring to the West. The way forward is North.
9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate


8. Clear 3 [[La Dimenian|La Dimenians]] and 1 [[Monest]], then proceed East.
9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate.


9. (see map for color coded key) This puzzle requires 2 players to stand on certain buttons to open up fences for each other. The player who enters the maze to the right (East) will press the right button in the first pair, the left button in the second pair, and then the right button in the third pair. Make sure that your teammates have made it through the corresponding barrier before moving off each button. '''Do not take the warp here, it will cause you to backtrack.'''
9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east


10. Clear 3 [[Hildebear|Hildebears]]. Make sure to use a Freeze Trap if playing an Android to make the fight easier. Forces should try to hit at least 2 Hildebears with each cast of Barta.
10. Clear, go north to exit
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