Editing Episode 2: Stage 1/Guide

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* Ignore enemies in the hallways unless otherwise directed.
* Ignore enemies in the hallways unless otherwise directed.
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag. - 2 Sol Atomisers can be used instead of the 7th Anti also.  
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag.
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]].
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]].
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray and during the stage a [[Saber]] can help them finish off enemies without using another tech.
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray.
* The pillars that stomp deal 50 set damage. There is two stomping pillars in Area 6 that come down at the same time dealing 100 set damage in total.  
* The pillars that stomp deal 50 set damage. There is one stomping pillar in Area 6 that deals 100 set damage.


== FOnewearl breakpoints ==
== FOnewearl breakpoints ==
{| class="wikitable"
 
|+Number of Mind Materials Required to KO
* With starting stats, one cast of Foie deals enough damage to a [[Poison Lily]] to send it into its spiraling animation. A minimum of 146 MST is required for a FOnewearl to instantly kill a Poison Lily with one cast of Foie. This is possible at Level 7 if the player has used 5 [[Mind Material|Mind Materials]], or at Level 8 if the player has used 4 Mind Materials.
!Enemy name
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST.
!Technique casted
!Number of casts
!Total MST required
!Level 5
!Level 6
!Level 7
!Level 8
!Level 9
|-
|[[Rag Rappy]]
|Barta
|1
|90
|1
| colspan="4" |0
|-
|[[Grass Assassin]]
|Foie
|3
|107
| colspan="2" |2
|1
| colspan="2" |0
|-
|[[So Dimenian]]
|Barta
|4
|109
| colspan="2" |2
| colspan="2" |1
|0
|-
|[[La Dimenian]]
|Barta
|2
|111
|3
|2
| colspan="2" |1
|0
|-
|[[Hildebear]]
|Barta
|6
|113
|3
| colspan="2" |2
|1
|0
|-
|[[So Dimenian]]
|Zonde
|3
|142
|6
|5
| colspan="2" |4
|3
|-
|[[Poison Lily]]
|Foie
|1
|146
| colspan="2" |6
|5
| colspan="2" |4
|-
|[[Hildebear]]
|Barta
|5
|163
|8
| colspan="2" |7
|6
|5
|-
|[[Dimenian]]
|Foie
|1
|183
|10
| colspan="2" |9
|8
|7
|}
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST.  


==== Area 1 ====
==== Area 1 ====
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|style="vertical-align: top;"|[[File:2ca5.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca5.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Ignore or clear the first [[Hildebear]] that spawns. Clear the 2 [[Rag Rappy|Rag Rappies]] to the West, then head South.
1. Clear, go south (only need to kill rappy to west?)
 
2. Clear the following spawns, then head West:
 
* 4 [[Poison Lily|Poison Lilies]]
* 3 [[La Dimenian|La Dimenians]]
 
Hug the left side of the hallway to avoid traps.
 
3. Destroy the breakable wall to cross the bridge. Clear the following spawns, then head South:


* 2 [[Poison Lily|Poison Lilies]], 1 [[Monest]]
2. Clear, go west
* 2 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]]
* 2 [[Poison Lily|Poison Lilies]], 1 [[Dark Belra]]


4. 2 Players need to step simultaneously on the switches on the balcony on the East and West side of the room to open the door. There is a set [[Scape Doll]] in the box on the West side. Clear the 3 [[Poison Lily|Poison Lilies]] if desired, then head North.
3. Clear, go south and warp


5. Clear 2 [[Monest|Monests]], use the ring to the West if needed, then head North.
4. Clear, go north


6. Clear the following spawns, then head East to the warp:
5. Clear, go north


* 2 [[La Dimenian|La Dimenians]], 3 [[Poison Lily|Poison Lilies]]
6. Clear, go east to exit (ignore hallway Hilde)
* 1 [[Grass Assassin]], 2 [[So Dimenian|So Dimenians]]
* 3 [[So Dimenian|So Dimenians]], 2 [[La Dimenian|La Dimenians]]
* 2 [[Dark Belra]]
|}
|}


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|style="vertical-align: top;"|[[File:2ca6.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca6.png|left|frameless|630x630px]]
|style="vertical-align: top;"|
|style="vertical-align: top;"|
1. Clear 2 [[Hildebear|Hildebears]], then go south
1. Clear, go south


2. Ignore the traps because they take a while to detonate. Stand on the button to open the right (West) warp. One player should take this warp, which opens the left (East) warp. The remaining players should warp at the same time through the left (East) warp so that they can walk past the [[Dark Belra]] in the hallway instead of fighting it.
2. Press button, have one team use the west warp which allows the other team to use the east warp


Right (West) warp (solo player):
Team A (west warp/w1):


3a. All the [[Poison Lily|Poison Lilies]] in this room are optional to defeat. In order to open up the gates for your teammates, press the switch that is ''further'' from your intial warp point, then head into the hallway and press the switch that is ''closer'' to you.
3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens


3b. Clear the following spawns, loot the northern boxes, then head South:
3b. Clear, go south


* 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]]
Team B (east warp/w2):
* 2 [[Grass Assassin|Grass Assassins]]


Left (East) warp (all other teammates):
3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4


3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is ''further'' from your warp point. At the second set of switches, press the one that is ''closer'' to your warp point. Continue West.
4. Clear, go west


4. Clear the following spawns, then head West:
5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast
 
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]
* 2 [[Rag Rappy|Rag Rappies]], 3 [[Poison Lily|Poison Lilies]]
* 3 [[So Dimenian|So Dimenians]], 2 [[Grass Assassin|Grass Assassins]]
* 3 [[Poison Lily|Poison Lilies]] (in the middle), 2 [[Hildebear|Hildebears]] (at each end - have the party stand at the Western side of the room to get one Hildebear to jump so that they can both be frozen and so that the Force can hit them both with Barta)
 
5. One player stands on the button to let the rest warp. There is another button at the south end of this room, which disables the barrier for the bridge, spawns 2 foie traps on the bridge, and spawns the first wave of enemies. An android should stand on this switch and freeze trap immediately, staying on the button until all party members have crossed safely. Clear the following spawns, then head East:
 
* 1 [[So Dimenian]], 1 [[Dimenian]], 2 [[La Dimenian|La Dimenians]]
* 2 [[Grass Assassin|Grass Assassins]], 2 [[Poison Lily|Poison Lilies]]
* 3 [[So Dimenian|So Dimenians]], 1 [[Dark Belra]]
 
'''There is a stomper in the hallway to the East that deals 100 set damage. Be careful not to be hit, as this is enough to kill certain classes even if the player has full HP.'''


6. Clear, go east
6. Clear, go east
* 5 [[Rag Rappy|Rag Rappies]]
* 3 [[So Dimenian|So Dimenians]], 1 [[Monest]]
* 3 [[Hildebear|Hildebears]] (all drop on the West side. Stand on the east side to lure them to [https://www.youtube.com/watch?v=II5ktk6rMkE&ab_channel=NathanWoodruff jump together] so that the player can freeze them, and so that they line up to all be hit by the same cast of Barta)


7. Break the third barrier from the door to proceed to the south wall and warp
7. Break the third barrier from the door to proceed to the south wall and warp


8. Clear 4 [[Poison Lily|Poison Lilies]], take the outside walkway, avoiding the stomping pillars, head North, and warp.
8. Clear, go north, warp
 
9. Clear the following spawns, then head West:
 
* 2 [[Poison Lily|Poison Lilies]], 2 [[So Dimenian|So Dimenians]]
* 2 [[Dark Belra]]


10. Go north
9. Clear, go west


11. Clear the following spawns:
10. Clear, go north


* 6 [[Dimenian|Dimenians]] (One cast should stand in the middle of the room and use all remaining Damage traps)
11. Clear, go east (ignore hallway Monest)
* 6 [[La Dimenian|La Dimenians]] (In the same spot, trapshoot a Confuse trap)
* 6 [[So Dimenian|So Dimenians]] (Trapshoot a confuse trap in the same spot again)


12. Clear 3 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], then head East.
12. Clear, go east


13. Clear 3 [[Dark Belra]], using all remaining Freeze traps, then head north to fight [[Barba Ray]].
13. Clear, go north to boss
|}
|}


__NOTOC__
__NOTOC__


{{Guides}}
[[Category:Guides]]
[[Category:Guides]]
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