Editing Episode 2: Stage 1/Guide
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* Ignore enemies in the hallways unless otherwise directed. | * Ignore enemies in the hallways unless otherwise directed. | ||
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag | * HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag. | ||
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]]. | * Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]]. | ||
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal. | * [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal. | ||
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray | * Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray. | ||
* The pillars that stomp deal 50 set damage. There is | * The pillars that stomp deal 50 set damage. There is one stomping pillar in Area 6 that deals 100 set damage. | ||
== FOnewearl breakpoints == | == FOnewearl breakpoints == | ||
* With starting stats, one cast of Foie deals enough damage to a [[Poison Lily]] to send it into its spiraling animation. A minimum of 146 MST is required for a FOnewearl to instantly kill a Poison Lily with one cast of Foie. This is possible at Level 7 if the player has used 5 [[Mind Material|Mind Materials]], or at Level 8 if the player has used 4 Mind Materials. | |||
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST. | |||
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* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST. | |||
==== Area 1 ==== | ==== Area 1 ==== | ||
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* 2 [[Grass Assassin|Grass Assassins]] | * 2 [[Grass Assassin|Grass Assassins]] | ||
Team B (east warp/w2): | |||
3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is ''further'' from your warp point. At the second set of switches, press the one that is ''closer'' to your warp point. Continue West. | 3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is ''further'' from your warp point. At the second set of switches, press the one that is ''closer'' to your warp point. Continue West. | ||
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[[Category:Guides]] | [[Category:Guides]] |