Episode 2: Stage 2/Guide: Difference between revisions

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==== Area 1 ====
==== Area 8 ====
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|style="vertical-align: top;"|[[File:2ca8.png|left|frameless|630x630px]]
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==== Area 2 ====
==== Area 9 ====
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|style="vertical-align: top;"|[[File:2ca2.png|left|frameless|630x630px]]
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1. Clear, go east
1. Clear, go east
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==== Area 3 ====
==== Area 10 ====
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|style="vertical-align: top;"|[[File:2ca3.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca10.png|left|frameless|630x630px]]
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1. Clear, go north
Team A (southwest):


2. Clear, go north
1a. Clear, go east


3. Clear, go northeast
1b. Clear, go north


4. Clear, go southwest
Team B (north):


5. Press button to allow two players through south, then those players press button to allow first two players through north
1c. Go to south of room to trigger spawn, Clear, go west


Team A (north):
1d. Clear, go south


6a. Clear, go west (ignore hallway Hilde)
2. Take warp in center of room


6b. Press button to raise bridge (this triggers floor traps). Clear and go west
3. Clear 2 Wolves and 1 Pan Arms, go west


Team B (south):
4. Go north to press timed switch, then go south


6c. Press four corner buttons and go west
5. Clear, go south (ignore hallway enemies)


6d. Clear, go west
6. Clear, go south to press timed switch, then go west


6e. Clear, go north
7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west


6f. Clear, go northwest
8. One person kill boxes while the other goes north


7. Clear, go north
9. Press switch and return to room 8, avoiding hallway Garanz


8. Clear, go east
Everyone return to room 7 and go north to exit
 
9. (see map for color coded key)
 
9.1 Press first button to allow Player 1 through the gate.
 
9.2  Player 1 presses the east button to allow all three players through the gate on the west wall.
 
9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate.
 
9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate
 
9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate.
 
9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east
 
10. Clear, go north to exit
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Revision as of 20:12, 6 February 2022

Area 8

2ca8.png

1. Clear, then press button to allow one team to warp and other team go north

Warp route:

2a. Clear, go north

2b. Clear, go west

Door route:

2c. Clear, go west

2d. Clear, go south

3. Clear, attack left switch on west door to open and go west

4. Clear, go north

5. Clear, go north and warp

6. Clear, go west

7. Clear, go south

8. Clear, go west

9. Clear, go north to exit

Area 9

2ca9.png

1. Clear, go east

2. Clear, go north (ignore hallway enemies)

3. Clear, go east, warp

4. Clear, go east

5. Clear, go north to exit

Area 10

2ca10.png

Team A (southwest):

1a. Clear, go east

1b. Clear, go north

Team B (north):

1c. Go to south of room to trigger spawn, Clear, go west

1d. Clear, go south

2. Take warp in center of room

3. Clear 2 Wolves and 1 Pan Arms, go west

4. Go north to press timed switch, then go south

5. Clear, go south (ignore hallway enemies)

6. Clear, go south to press timed switch, then go west

7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west

8. One person kill boxes while the other goes north

9. Press switch and return to room 8, avoiding hallway Garanz

Everyone return to room 7 and go north to exit

Area 4

2ca4.png

Choose one player each for the following routes:

1.1 Go west

1.2 Clear, go south

1.3 Go south

1.4 Clear, go west

1.5 Clear, go north

1.6 Clear, go north, press switch and warp

2.1 Press four corner buttons and go north

2.2 Clear, go east

2.3 Clear, go south

2.4 Clear, go south

2.5 Clear, go west, press switch and warp

3.1 Clear, go south

3.2 Clear, go east

3.3 Clear, go south, press switch and warp

4.1 Clear, go south

4.2 Clear, go south

4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp

After warping, all players go to room 5

5. Press switch to raise bridge, Clear, go north to exit

Area 5

2ca5.png

1. Clear, go south (only need to kill rappy to west?)

2. Clear, go west

3. Clear, go south and warp

4. Clear, go north

5. Clear, go north

6. Clear, go east to exit (ignore hallway Hilde)

Area 6

2ca6.png

1. Clear, go south

2. Press button, have one team use the west warp which allows the other team to use the east warp

Team A (west warp/w1):

3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens

3b. Clear, go south

Team B (east warp/w2):

3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4

4. Clear, go west

5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast

6. Clear, go east

7. Break the third barrier from the door to proceed to the south wall and warp

8. Clear, go north, warp

9. Clear, go west

10. Clear, go north

11. Clear, go east (ignore hallway Monest)

12. Clear, go east

13. Clear, go north to boss