Editing Episode 2: Stage 4/Guide

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== Lockgun/Railgun usage on HUcaseal and HUcast ==
== Lockgun/Railgun usage on HUcaseal and HUcast ==
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] if she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.
{| class="wikitable"
{| class="wikitable"
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)
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| colspan="3" |None
| colspan="3" |None
|}
|}
* Note that by Level 31 HUcaseal is able to equip Railgun without the assistance of Arm units as long she has fed enough Antidotes and Antiparalysis for her Mag to reach a total of 6 DEX. In a 4 player party, this would require feeding all 4 players' starting Antidotes and Antiparalysis and finding an additional 3 Antidotes or Antiparalysis. This would take a total of 9 Mag feeding cycles, and could be achieved no earlier than when the stage timer is at 31:30.
{| class="wikitable"
{| class="wikitable"
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)
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|}
|}


== FOnewm breakpoints ==
 
Due to [[FOnewm]]'s naturally high MST and boosted damage when using Gi and Ra [[Techniques]], both of which can drop in this stage, he is widely considered to be the strongest [[Force]] in this stage. The following table provides information on the number of casts required to defeat various enemies with certain techniques if the player has high enough MST. In this stage, MST can be boosted by using [[Mind Material|Mind Materials]], or equipping any [[Priest/Mind]], [[General/Mind]], or [[Angel/Mind]] units which drop. Equipping a [[Staff]] will also increase FOnewm's MST by 10, but will also cause FOnewm to cast Techniques at a slightly slower speed than if he were casting bare-handed.
{| class="wikitable"
|+Additional MST required
!Enemy Name
!Technique casted
!Technique level
!Number of casts
!Total MST required
!Level 20
!Level 21
!Level 22
!Level 23
!Level 24
!Level 25
!Level 26
!Level 27
!Level 28
!Level 29
!Level 30
|-
| rowspan="7" |[[Dolmolm]]
| rowspan="5" |[[Gizonde]]
|1
| rowspan="5" |3
|339
| +138
| +132
| +126
| +119
| +113
| +107
| +100
| +94
| +88
| +81
| +75
|-
|2
|317
| +116
| +110
| +104
| +97
| +91
| +85
| +78
| +72
| +66
| +59
| +53
|-
|3
|295
| +94
| +88
| +82
| +75
| +69
| +63
| +56
| +50
| +44
| +37
| +31
|-
|4
|273
| +72
| +66
| +60
| +53
| +47
| +41
| +34
| +28
| +22
| +15
| +9
|-
|5
|251
| +50
| +44
| +38
| +31
| +25
| +19
| +12
| +6
| colspan="3" |0
|-
| rowspan="11" |[[Rafoie]]
|1
| rowspan="2" |4
|221
| +20
| +15
| +10
| +5
| colspan="7" |0
|-
|2-4
|199
| colspan="11" |0
|-
| rowspan="3" |[[Dolmdarl]]
|1
| rowspan="3" |3
|239
| +40
| +35
| +30
| +20
| +15
| +10
| colspan="5" |0
|-
|2
|217
| +20
| +10
| +5
| colspan="8" |0
|-
|3-4
|195
| colspan="11" |0
|-
| rowspan="6" |[[Recobox]]
|1
| rowspan="2" |6
|223
| +25
| +20
| +10
| +5
| colspan="7" |0
|-
|2-4
|201
| colspan="11" |0
|-
|1
| rowspan="4" |5
|334
| +135
| +130
| +125
| +115
| +110
| +105
| +95
| +90
| +85
| +80
| +70
|-
|2
|312
| +115
| +105
| +100
| +95
| +90
| +100
| +75
| +70
| +65
| +55
| +50
|-
|3
|290
| +90
| +85
| +80
| +70
| +65
| +60
| +55
| +45
| +40
| +35
| +30
|-
|4
|268
| +70
| +65
| +55
| +50
| +45
| +40
| +30
| +25
| +20
| +10
| +5
|}


<nowiki>*</nowiki>Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons
<nowiki>*</nowiki>Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons
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__NOTOC__
__NOTOC__


{{Guides}}
[[Category:Guides]]
[[Category:Guides]]
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