Game mechanics/Frame data

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Revision as of 02:09, 24 July 2021 by Phelix- (talk | contribs)

These values are measured, not ripped from the game, so there is a small margin of error.

Combo is the frame data when this attack is not the ending step of a combo. Full is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.


Calculating a Combo

Examples using HUmar frame data:

Handgun N: N1(Full) = 27 = 27f total

Handgun NNN: N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total

Handgun NH: N1(Combo) + H2(Full) = 14 + 30 = 44f total


HUcast with V101

Category Weapon Attack Combo Step 1 Combo Step 2 Combo Step 3
Full Combo Full Combo Full
Melee Saber Normal 29 13 24 10 31
Heavy 37 21 29 15 34
Sword Normal 39 17 31 15 43
Heavy 46 24 35 19 43
Daggers Normal 40 21 30 15 50
Heavy 46 27 35 20 49
Partisans Normal 39 17 30 14 33
Heavy 46 24 35 19 35
Slicers Normal 40 21 32 12 42
Heavy 47 28 37 17 43
Double Sabers Normal 39 22 27 11 51
Heavy 46 29 32 16 49
Claws Normal 27 16 22 11 37
Heavy 35 24 27 16 39
Katanas Normal 30 14 29 15 44
Heavy 38 22 33 19 44
Twin Swords Normal 37 18 34 19 51
Heavy 44 25 37 22 49
Fists Normal 26 19 26 19 35
Heavy 33 26 29 22 36
Ranged Handguns Normal 27 14 25 11 19
Heavy 34 22 30 16 25
Master Raven Normal 26
Heavy 36
Rifles Normal 29 15 25 12 20
Heavy 37 23 30 17 26
Mechguns Normal 49 12 45 10 42
Heavy 58 21 50 15 48
Shots Normal 50 25 43 21 34
Heavy 56 31 46 24 38
L&K38 Combat Normal 46
Heavy 55
Launchers Normal
Heavy
Technique Canes Normal
Heavy
Rods Normal 29 14 27 14 40
Heavy 37 22 32 19 41
Wands Normal
Heavy
Cards Normal 33 18 30 17 47
Heavy 40 25 34 21 47