Editing Gifoie
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The area covered by, and the duration of, the fireballs increases with tech level. Enemies that enter the constantly growing area of effect, indicated by the current position of the fireballs, are immediately damaged by {{Gifoie|n}} regardless of where the fireballs currently are. For example, new enemies could spawn in the center of {{Gifoie|n}}'s area of effect and be instantly damaged, despite the fireballs being nowhere near them. | The area covered by, and the duration of, the fireballs increases with tech level. Enemies that enter the constantly growing area of effect, indicated by the current position of the fireballs, are immediately damaged by {{Gifoie|n}} regardless of where the fireballs currently are. For example, new enemies could spawn in the center of {{Gifoie|n}}'s area of effect and be instantly damaged, despite the fireballs being nowhere near them. | ||
{{Gifoie|n}} does not necessarily have a target limit. Casting the technique does not require any targets, and the game will track which entities were hit by the {{Gifoie|n}} cast to avoid damaging them each frame. The game allocates space to track only 32 entities per {{Gifoie|n}} cast. Once a single | {{Gifoie|n}} does not necessarily have a target limit. Casting the technique does not require any targets, and the game will track which entities were hit by the {{Gifoie|n}} cast to avoid damaging them each frame. The game allocates space to track only 32 entities per {{Gifoie|n}} cast. Once a single cast of fills this storage, any additional entities will be hit every frame until the {{Gifoie|n}} is finished. | ||
Although higher levels of {{Gifoie|n}} visually create more fireballs, enemies are damaged once by each cast of {{Gifoie|n}}, excluding the limitation listed above. | Although higher levels of {{Gifoie|n}} visually create more fireballs, enemies are damaged once by each cast of {{Gifoie|n}}, excluding the limitation listed above. |