Editing Gobooma
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==Strategy== | ==Strategy== | ||
Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their | Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their targets and begin attacking when they reach it. | ||
===Hunters=== | ===Hunters=== | ||
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack. | Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack. | ||
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===Forces=== | ===Forces=== | ||
Goboomas are weakest to [[Zonde]] and less weak to [[Grants]]. | Goboomas are weakest to [[Zonde]] and less weak to [[Grants]]. | ||
==Enemy Drops== | ==Enemy Drops== | ||
{{EnemyDropTable|Gobooma}} | {{EnemyDropTable|Gobooma}} | ||
{{Episode1Enemies}} | {{Episode1Enemies}} |