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[[File:HUcast.png|right]]
[[File:HUcast.png|right]]
<small><div class="noexcerpt">< Return to [[HUcast]]</div></small>
<small><div class="wiki"noexcerpt>< Return to [[HUcast]]</div></small>


'''HUcast''' is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.
'''HUcast''' is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.
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<big>Pros</big>
<big>Pros</big>
*Highest ATP - Large combo kill potential
*Highest ATP - large combo kill potential
*Access to traps - The most powerful crowd control tool in the game
*Access to traps - the most powerful crowd control tool in the game
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn
*Hunter arsenal - with options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game
*Good at both single- and multiplayer - level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game
<big>Cons</big>
<big>Cons</big>
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear
*Lower ATA - while mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear
*Limited effective range - HU's arsenal is much less effective if they are not positioned for a spawn
*Limited effective range - HU's arsenal is much less effective if they are not positioned for a spawn


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<big>{{Skyly|32}}</big>
<big>{{Skyly|32}}</big>


Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d'Argent}}.
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d'Argent}}.
===Finding items that HUcast hunts well===
===Finding items that HUcast hunts well===
<big>{{Viridia|32}}</big>
<big>{{Viridia|32}}</big>
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Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!


==Material and Mag plans==
==Material and mag plans==
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for leveling.<br>
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for levelling.<br>
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.<br>
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.<br>
'''Max Stats''' - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
'''Max Stats''' - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
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=== Pre-Ultimate ===
=== Pre-Ultimate ===


=== Early Ultimate essentials ===
=== Early Ultimate Essentials ===
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.


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{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).


=== Next tier ===
=== Next Tier ===
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.


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{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most ''minibosses'' in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most ''minibosses'' in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.


=== Next tier ===
=== Next Tier ===
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].


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== Strategy ==
== Strategy ==


===Comboing safely ===
===Comboing Safely ===
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.


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You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.


=== Trap usage ===
=== Trap Usage ===
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.


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'''Specials'''
'''Specials'''
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell)
*4 Targets: {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}} (Arrest, Hell)


*3 Targets: {{Sword|rare|Slicer of Fanatic}}
*3 Targets: {{Sword|rare|Slicer of Fanatic}}
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'''Units'''
'''Units'''
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}
<br>{{Classes}}
 
{{Guides}}
{{Classes}}
[[Category:Classes]]
[[Category:Classes]]
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