Editing HUcast/Guide
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=== Pre-Ultimate === | === Pre-Ultimate === | ||
=== Early Ultimate | === Early Ultimate Essentials === | ||
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective. | {{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective. | ||
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{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s). | {{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s). | ||
=== Next | === Next Tier === | ||
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials. | {{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials. | ||
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{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most ''minibosses'' in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing. | {{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most ''minibosses'' in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing. | ||
=== Next | === Next Tier === | ||
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]]. | {{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]]. | ||
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== Strategy == | == Strategy == | ||
===Comboing | ===Comboing Safely === | ||
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack. | When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack. | ||
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You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters. | You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters. | ||
=== Trap | === Trap Usage === | ||
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play. | [[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play. | ||