Jizai: Difference between revisions

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{{Guide link
| link = Jizai/Guide
| Advanced usage and attribute percentage breakpoints can be found on this page.
}}
{{Item
{{Item
|title = Jizai
|title = Jizai
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}}
}}
: ''One of two unparalleled blades from a homeworld.<br>Can cause instant death.''
: ''One of two unparalleled blades from a homeworld.<br>Can cause instant death.''
: - In-game description
{{Sword|rare|Jizai}} is a rare [[Twin Swords|twin sword]]. They are the strongest twin swords in the game, and are popular due to their relative ease of attainability. They are frequently used to dispatch high-[[EVP]] enemies without the use of [[Weapons#Special attacks|special attacks]].
'''Jizai''' are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.


Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon's high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit {{Link|icon=unit|color=rare|Proof of Sword-Saint}}.
Jizai's [[Weapons#Instant kill|Hell]] special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon's high [[ATA]], potential usage with [[Attributes|Hit %]], and its synergy with the unit {{Unit|rare|Proof of Sword-Saint}}.
 
==Set Effect==
{{SetEffectHead}}
{{SetEffectRow|Unit|Proof of Sword-Saint|effectspan=1|effect=+30 ATA, +60 EVP, -20 DFP}}
|}


This item is affected by Proof of Sword-Saint.
==Availability==
==Availability==
===Combination===
===Combination===
Jizai can be created from combining {{Link|icon=sword|color=rare|Guren}} and {{Link|icon=sword|color=rare|Shouren}}, which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.
Jizai can be created by equipping one of {{Sword|rare|Guren}} or {{Sword|rare|Shouren}}, then using the other from the inventory. The weapon equipped at the time of use will have its attributes transferred to the resulting Jizai.
 
This combination must be done on a hunter with at least 800 ATP.
 
==Advanced usage==
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and {{Link|icon=shield|color=rare|Red Ring}}.
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.
 
===Notable breakpoints===
{| style="width: 20%"
|
<tabber>
|-|Shifta 30=
{| class="wikitable" style="text-align:center;"
!Enemy
!Hit %
!Attribute %
|-
|[[Dark Bringer]]
|0
|55
|-
|[[Sinow Spigell]]
|0
|55
|-
|[[Ul Gibbon]]
|15
|55
|-
|[[Zol Gibbon]]
|25
|0
|-
|[[Sinow Zoa]]
|30
|0
|-
|[[Sinow Zele]]
|30
|50
|-
|[[Ill Gill]]
|35
|85
|-
|[[Deldepth]]
|80
|65
|-
|}
|-|20=
{| class="wikitable" style="text-align:center;"
!Enemy
!Hit %
!Attribute %
|-
|[[Dark Bringer]]
|0
|80
|-
|[[Sinow Spigell]]
|0
|80
|-
|[[Ul Gibbon]]
|15
|80
|-
|[[Zol Gibbon]]
|25
|0
|-
|[[Sinow Zoa]]
|30
|20
|-
|[[Sinow Zele]]
|30
|70
|-
|[[Ill Gill]]
|35
|110
|-
|[[Deldepth]]
|80
|90
|-
|}
|-|15=
{| class="wikitable" style="text-align:center;"
!Enemy
!Hit %
!Attribute %
|-
|[[Dark Bringer]]
|0
|90
|-
|[[Sinow Spigell]]
|0
|90
|-
|[[Ul Gibbon]]
|15
|90
|-
|[[Zol Gibbon]]
|25
|5
|-
|[[Sinow Zoa]]
|30
|35
|-
|[[Sinow Zele]]
|30
|85
|-
|[[Ill Gill]]
|35
|120
|-
|[[Deldepth]]
|80
|105
|-
|}
</tabber>
|}
 
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.
*Deldepths can be killed with {{H2}} or {{H3}} alone. The attribute % breakpoints for them seen in the above table reflects {{H2}} by itself.
 
===Breakpoint analysis===
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.
====Ill Gill====
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table.
 
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.
 
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.
 
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to {{Link|icon=sword|color=rare|Dark Flow}}'s special attack while they're frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can, of course, be done with {{Link|icon=sword|color=rare|Vjaya}} or {{Link|icon=sword|color=rare|Excalibur}}; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.
====Sinows====
Sinows in Episode 2 have spawn animations where they fall slowly. It's during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn't consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.
====Gibbons====
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.
====Deldepth====
Deldepths have much higher EVP than the other enemies on this table, resulting in the highest notable Hit breakpoint on Jizai. However, it is not required to reach this breakpoint given how Deldepths react to {{H2}} and {{H3}}. When attempting to hit a Deldepth with {{H2}} on Jizai, it will remain in its targetable state even if it takes damage, allowing for a free followup with {{H3}}, which is a guarantee even with 0 Hit. Being able to kill with {{H2}} alone consistently would be optimal, but with a lower Hit Jizai, {{H2}} can still be used with no risk. When using this method, it is important to prime for {{H2}} or attempt to hit the Deldepth with {{H1}} for a miss, because {{N1}} will hit the Deldepth and cause it to react. Missing an attack on a Deldepth will reset its timer for action, allowing one to keep it propped up at no risk.
 
===Attribute priority===
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole.
 
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast {{Link|icon=Rafoie|Rafoie}}. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won't attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon.  


Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.
This combination must be performed by a [[Hunter]] with at least 800 [[ATP]].


{{Twin Swords}}
{{Twin Swords}}

Latest revision as of 21:32, 12 March 2024

HUcast icon.png This article has a strategy guide.
Advanced usage and attribute percentage breakpoints can be found on this page.
Sword icon.pngJizai
自在
Jizai
Star normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar rare.pngStar rare.pngStar rare.png
Type
:
Twin Sword
Requirement
:
800 ATP
Max Grind
:
40
Special
:
Hell
Targets
:
1
ATPMSTATAEVP
800-810105545
HUmr HUnl HUct HUcl
RAmr RAml RAct RAcl
FOmr FOml FOnm FOnl
H. Dist
:
17 (
-1
)
H. Angle
:
26°
V. Dist
:
18
V. Angle
:
26°
Hex
:
00B800
One of two unparalleled blades from a homeworld.
Can cause instant death.

Sword icon.pngJizai is a rare twin sword. They are the strongest twin swords in the game, and are popular due to their relative ease of attainability. They are frequently used to dispatch high-EVP enemies without the use of special attacks.

Jizai's Hell special is also very popular for killing Satellite Lizards and Yowies in Episode 4 due to the weapon's high ATA, potential usage with Hit %, and its synergy with the unit Unit icon.pngProof of Sword-Saint.

Set Effect[edit | edit source]

Item Name Effect
Unit icon.pngProof of Sword-Saint +30 ATA, +60 EVP, -20 DFP

Availability[edit | edit source]

Combination[edit | edit source]

Jizai can be created by equipping one of Sword icon.pngGuren or Sword icon.pngShouren, then using the other from the inventory. The weapon equipped at the time of use will have its attributes transferred to the resulting Jizai.

This combination must be performed by a Hunter with at least 800 ATP.