Editing Olga Flow

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===Divine Punishment Mechanics===
=== Divine Punishment Mechanics ===
====Usage====
Olga Flow performs a check to see if he will use Divine Punishment at the beginning of the fight, and also after performing the first and second Energy Wave attacks after leaving the middle of the arena. Olga Flow has a damage-taken threshold that must be hit since the last time Divine Punishment was used before he may perform the attack again.  
Olga Flow performs a check to see if he will use Divine Punishment at the beginning of the fight, and also after performing the first and second Energy Wave attacks after leaving the middle of the arena. Olga Flow has a damage-taken threshold that must be hit since the last time Divine Punishment was used before he may perform the attack again.  
{| class="wikitable"
{| class="wikitable"
|+Divine Punishment Damage Threshold
|+Divine Punishment Damage Threshold
!Difficulty
!
!Normal
!Normal
!One Person
!One Person
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|1280
|1280
|}
|}
====Damage====
Olga Flow's Divine Punishment is fixed damage with a different power for each source of the attack. For the player to be hit by this attack, the player must be within 150 units of Olga Flow, or 100 units of an alive Gael or Giel. The power of the attack is from the third entry in the third set of battle parameters (often called Movement Parameters or Animation Parameters), and it can vary by 10% in either direction. The numbers in this table are the base damage for a single source of Divine Punishment before the 10% variance is applied.
Olga Flow's Divine Punishment is [[Fixed attack damage|fixed damage]] with a different power for each source of the attack. For the player to be hit by this attack, the player must be within 150 units of Olga Flow, or 100 units of an alive Gael or Giel.  
 
Notably, if the player is within range of ''multiple'' sources (such as Olga Flow and one or both of Gael and Giel), the player will take damage ''simultaneously from all sources''.
{| class="wikitable"
{| class="wikitable"
|+Divine Punishment Base Damage
|+Divine Punishment Base Damage
!Difficulty
!
!Normal
!Normal
!One Person
!One Person
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|900
|900
|}
|}
The power of the attack is from the third entry in the third set of battle parameters (often called Movement Parameters or Animation Parameters), and it can vary by ±10%. The numbers in the above table are the base damage for a single source of Divine Punishment before the 10% variance is applied.  
If the player is within range of multiple sources such as Olga and Gael, the player will take damage from both sources.  


Additionally, if Olga is in the soul-stealing form, the Divine Punishment damage is multiplied by another factor from the third entry of the index 47 in the Movement Parameters. For Ultimate, this value is 1.3.
Additionally, if Olga is in the soul-stealing form, the Divine Punishment damage is multiplied by another factor from the third entry of the index 47 in the Movement Parameters. For Ultimate, this value is 1.3.
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==Rare Drops==
==Rare Drops==
{{EnemyDropTable|Olga Flow}}
{{EnemyDropTable|Olga Flow}}
<!--==Trivia==
Olga Flow is the transformed form of Heathcliff Flowen, the deputy commander of the army of Pioneer I, and the AI Olga.
After being wounded and infected with D-Cells (the base of many monsters) in battle with [[Dark Falz]], his wound spreads throughout his entire body, becoming the [[Parasitic Gene "Flow"]].
Scientists decide to merge the core of the Gal da Val island AI Olga with his wound, hoping it will allow them to control the monsters using the AI. But instead Heathcliff and Olga are entirely taken over by the wound. The result becomes Olga Flow.-->


{{Episode2Enemies}}
{{Episode2Enemies}}
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