Editing Photon Filter

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The color values in the following table are in RGB format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.
The color values in the following table are in RGB format and are the photon colors applied to colorable weapons. For example, a Saber uses Green and a Brand uses Blue. The color of the weapon transitions between the two colors. The Index value is the color's index in the Photon Color table in the ItemPMT.


Photon bullets use static textures that are approximations of the photon colors. These textures can be found in <code>EphineaPSO\data\default\bullets.xvm</code> where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because there is no texture for photon color index 0.
Photon bullets use static textures that are approximations of the photon colors. These textures can be found in <code>EphineaPSO\data\default\bullets.xvm</code> where the color index maps to the texture. For example, Mauve is index 10 and uses the 10th texture in bullets.xvm. If you were opening bullets.xvm in TextureManager, this would be Texture 9 because the textures are numbered starting at 1 instead of 0 like the PMT.


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