Editing Sealed items

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The amount of kills an item has obtained can be checked with the [[Chat commands|server command]] <code>/killcount</code> typed into chat, which will display a banner across the top of the screen for all sealed items currently in the inventory. Note that it is best to use this command after initially connecting to the server, or after switching ship or block, as the amount of kills stored by the client and server can become desynchronised.
The amount of kills an item has obtained can be checked with the [[Chat commands|server command]] <code>/killcount</code> typed into chat, which will display a banner across the top of the screen for all sealed items currently in the inventory. Note that it is best to use this command after initially connecting to the server, or after switching ship or block, as the amount of kills stored by the client and server can become desynchronised.


The amount of kills an item has is stored as part of its item hex code. Importantly, for weapons this data is stored in the same location as the third attribute slot, therefore {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame d'Argent}} (along with their unsealed counterparts) can only have a maximum of two attributes instead of the standard three.
The amount of kills an item has is stored as part of its item hex code. Importantly, for weapons this data is stored in the same location as the third attribute slot, therefore [[Lame d'Argent]] and [[Sealed J-Sword]] (along with their respective upgrades) can only have a maximum of two attributes instead of the standard three.


==Mechanics==
==Mechanics==


A sealed item can only gain kills while it is equipped, and the player who has the item equipped ''must deal'' the ''final hit'' on an enemy for the kill to be counted. The method of killing the enemy is not relevant, so both regular attacks and techniques can be used to gain kills providing they are the final hit to kill an enemy.
A sealed item can only gain kills while it is equipped, and the player who has the item equipped must deal the final hit on an enemy for the kill to be counted. The method of killing the enemy is not relevant, so both regular attacks and techniques can be used to gain kills providing they are the final hit to kill an enemy.


Normally, only one kill can be gained per in-game frame, but on ''Ephinea'', all kills are counted by the server regardless. The in-game client still counts kills individually, so once an item has gained enough kills to be unsealed, it is necessary to resynchronise the data by reconnecting to the game, either by logging out or switching ship/block, as the ''Use'' option will not show otherwise, since the game client still believes that the item does not have enough kills.
Normally, only one kill can be gained per in-game frame, but on ''Ephinea'', all kills are counted by the server regardless. The in-game client still counts kills individually, so once an item has gained enough kills to be unsealed, it is necessary to resynchronise the data by reconnecting to the game, either by logging out or switching ship/block, as the ''Use'' option will not show otherwise, since the game client still believes that the item does not have enough kills.
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! Item Name !! Resulting Item !! Kills Required
! Item Name !! Resulting Item !! Kills Required
|-
|-
| {{Sword|rare|Sealed J-Sword}} || {{Sword|rare|Tsumikiri J-Sword}} || 23,000
| [[Sealed J-Sword]] || [[Tsumikiri J-Sword]] || 23,000
|-
|-
| {{Sword|rare|Lame d'Argent}} || {{Sword|rare|Excalibur}} || 10,000
| [[Lame d'Argent]] || [[Excalibur]] || 10,000
|}
|}


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! Item Name !! Resulting Item !! Kills Required
! Item Name !! Resulting Item !! Kills Required
|-
|-
| {{Unit|rare|Limiter}} || {{Unit|rare|Adept}} || 20,000
| [[Limiter]] || [[Adept]] || 20,000
|-
|-
| {{Unit|rare|Swordsman Lore}} || {{Unit|rare|Proof of Sword-Saint}} || 20,000
| [[Swordsman Lore]] || [[Proof of Sword-Saint]] || 20,000
|}
|}


{{Sealed items}}
{{Sealed items}}
{{Guides}}
{{Guides}}
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