Editing Vol Opt

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{{Enemy|name=Vol Opt (Prison)}}
{{Enemy|name=Vol Opt (Prison)}}


'''Vol Opt''' is the boss of the Mine area, located in the central control room of the underground facility.
Vol Opt is the boss of the Mine area, located in the central control room of the underground facility.
==Location / Hunting==
 
The following quests are recommended for hunting this enemy:
==First Form Damage Glitch==
* [VR] [[Towards the Future]]: Clear Mine (1)
 
==Mechanics==
===First Form Damage Glitch===
During the first form, the way damage is transferred from Vol Opt's monitors into his core is bugged. When an offensive technique (barring [[Megid]]) or physical attack is used on Vol Opt's monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt's core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core for each monitor hit, using the physical damage formula:
During the first form, the way damage is transferred from Vol Opt's monitors into his core is bugged. When an offensive technique (barring [[Megid]]) or physical attack is used on Vol Opt's monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt's core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core for each monitor hit, using the physical damage formula:


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* Elemental resistance, technique boosts and technique power are irrelevant due to not influencing the physical damage formula.
* Elemental resistance, technique boosts and technique power are irrelevant due to not influencing the physical damage formula.
   
   
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks that are capable of doing so are computed by their regular damage formulas respectively.
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks that are capable of doing so are computed by their regular damage formulas respectively.


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