Editing Weapon attributes

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==Attributes on found weapons==
==Attributes on found weapons==
: ''Main article: [[Weapon attribute drop tables]]''
: ''Main article: [[Weapon attribute drop tables]]''
When a weapon drops, it can have up to three attributes (with the exceptions of Sealed J-Sword and Lame d'Argent, as mentioned above). For each possible attribute, the game rolls between 1 and 100, with the resulting number deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute.'
When a weapon drops, it can have up to three attributes (with the exceptions of Sealed J-Sword and Lame d'Argent, as mentioned above). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to 'No Attribute.'


Each attribute, when rolled, has a specific pattern (see the main article for pattern tables) against which the numeric value for the given attribute is further rolled, based on the area the weapon dropped at. The server rolls between 1 and 10,000 against the selected pattern to decide what the value of the attribute will be.
Each attribute, when rolled, has a specific pattern (see the main article for pattern tables) against which the attribute value for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.
: ''Example: For a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.''


For Episode 1 only, parties with a [[Section IDs|section ID]] of Yellowboze have a slightly increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty.
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be.
 
When in Episode 1, Yellowboze parties have slight increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty.


Attributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.
Attributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.
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