Weapon attributes: Difference between revisions
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Revision as of 12:45, 20 June 2019
There are five weapon attributes which can have a value between 0% and 100%.
- Native
- Altered Beast
- Machine
- Dark
- Hit
The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA.