Weapon attributes

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Revision as of 12:45, 20 June 2019 by Wilhuf (talk | contribs) (Created page with "There are five weapon attributes which can have a value between 0% and 100%. * Native * Altered Beast * Machine * Dark * Hit The first four increase equipment ATP by their p...")
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There are five weapon attributes which can have a value between 0% and 100%.

  • Native
  • Altered Beast
  • Machine
  • Dark
  • Hit

The first four increase equipment ATP by their percentage on enemies of the respective type. The last one, hit, works differently. It simply increases ATA by a fixed amount. X% hit actually means an increase of +X ATA.