Seize: Difference between revisions
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# | [[Seize]] is a paralysis [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Paralysis|paralysis]] specials (3★). [[Seize]] weapons have a chance to {{paralyze}} their targets. | ||
=Damage= | |||
Damage inflicted by [[Seize]] depends on the Player level and [[Monsters|Enemy]] [[ESP]]. | |||
{| class="wikitable" style="text-align: center;" | |||
!Rarity ||Special Name|| Power | |||
|- | |||
|3★||Seize||64% | |||
|- | |||
|} | |||
<pre> | |||
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost) | |||
</pre> | |||
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Seize]] has a power of 94%). | |||
* <code>Unit Boost</code> is as follows: | |||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | |||
*** These stack with the android boost, but not with each other. | |||
** 1 if neither are equipped | |||
Bosses and {{Machine}}-type enemies cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed. | |||
=List of Seize weapons= | |||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare weapons== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Harisen Battle Fan|9|280-310|40|0|280-310|412 ATP|special=Seize}} | |||
{{WeaponTableRowMelee|Red Sword|10|400-611|37|52|504-715|630 ATP|special=Seize|class=111100000000}} | |||
{{WeaponTableRowRanged|Tension Blaster|9|280-310|57|0|280-310|100 ATA|special=Seize|notes=Increases [[LCK]] to 100 when equipped with {{Mag|rare|Moro}}}} | |||
{{WeaponTableRowRanged|Varista|9|155-210|38|25|205-260|110 ATA|special=Seize|notes=+10 EVP}} | |||
{{WeaponTableRowRanged|Visk-235W|9|220-250|53|15|250-280|118 ATA|special=Seize|class=000011110000|notes=+5 EVP}} | |||
{{WeaponTableRowRanged|Spread Needle|10|1-110|40|40|81-190|135 ATA|class=000011110000|special=Seize|notes=Decreased range (-145); fires five projectiles in [[Shots|shot]] radius}} | |||
{{WeaponTableRowRanged|Ano Rifle|10|350-380|64|15|380-410|174 ATA|class=000011110000|special=Seize}} | |||
{{WeaponTableRowRanged|L&K14 Combat|9|15-30|18|20|55-70|124 ATA|special=Seize{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}|notes=+10 LCK}} | |||
{{WeaponTableRowRanged|Gi Gue Bazooka|10|520-620|40|0|520-620|200 ATA|special=Seize|class=000011110000}} | |||
|} | |||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Seize]] as a special. [[Seize]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Hold]] or [[Arrest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Seize]] special (including the ability to tekk up or down from [[Hold]] and [[Arrest]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Seize drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|5% | |||
|5% | |||
|7.05% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|0% | |||
|6.36% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|0% | |||
|5% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|0% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|0% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Seize]] can not be added to [[ES Weapons]] as a special. |
Revision as of 12:32, 15 July 2024
Seize is a paralysis weapon special. It is the second highest tier of paralysis specials (3★). Seize weapons have a chance to Paralyze their targets.
Damage
Damage inflicted by Seize depends on the Player level and Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
3★ | Seize | 64% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Seize has a power of 94%).
Unit Boost
is as follows:
Bosses and Machine-type enemies cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Seize weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 280-310 | 40 | 0 | 280-310 | Seize | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 400-611 | 37 | 52 | 504-715 | Seize | 630 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
9★ | 280-310 | 57 | 0 | 280-310 | Seize | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Increases LCK to 100 when equipped with ![]() |
![]() |
9★ | 155-210 | 38 | 25 | 205-260 | Seize | 110 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 EVP |
![]() |
9★ | 220-250 | 53 | 15 | 250-280 | Seize | 118 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +5 EVP |
![]() |
10★ | 1-110 | 40 | 40 | 81-190 | Seize | 135 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Decreased range (-145); fires five projectiles in shot radius |
![]() |
10★ | 350-380 | 64 | 15 | 380-410 | Seize | 174 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
9★ | 15-30 | 18 | 20 | 55-70 | Seize (Reduced) |
124 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 LCK |
![]() |
10★ | 520-620 | 40 | 0 | 520-620 | Seize | 200 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Seize as a special. Seize can also be obtained by tekking up or down a common weapon that drops with the Hold or Arrest special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Seize special (including the ability to tekk up or down from Hold and Arrest).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Seize can not be added to ES Weapons as a special.