Seize: Difference between revisions

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#REDIRECT [[Weapons#Paralysis]]
[[Seize]] is a paralysis [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Paralysis|paralysis]] specials (3★). [[Seize]] weapons have a chance to {{paralyze}} their targets.
 
=Damage=
 
Damage inflicted by [[Seize]] depends on the Player level and [[Monsters|Enemy]] [[ESP]].
 
{| class="wikitable" style="text-align: center;"
!Rarity ||Special Name|| Power
|-
|3★||Seize||64%
|-
|}
 
<pre>
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
</pre>
 
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Seize]] has a power of 94%).
* <code>Unit Boost</code> is as follows:
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
*** These stack with the android boost, but not with each other.
** 1 if neither are equipped
 
Bosses and {{Machine}}-type enemies cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.
 
=List of Seize weapons=
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
 
==Rare weapons==
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Harisen Battle Fan|9|280-310|40|0|280-310|412 ATP|special=Seize}}
{{WeaponTableRowMelee|Red Sword|10|400-611|37|52|504-715|630 ATP|special=Seize|class=111100000000}}
{{WeaponTableRowRanged|Tension Blaster|9|280-310|57|0|280-310|100 ATA|special=Seize|notes=Increases [[LCK]] to 100 when equipped with {{Mag|rare|Moro}}}}
{{WeaponTableRowRanged|Varista|9|155-210|38|25|205-260|110 ATA|special=Seize|notes=&#43;10 EVP}}
{{WeaponTableRowRanged|Visk-235W|9|220-250|53|15|250-280|118 ATA|special=Seize|class=000011110000|notes=&#43;5 EVP}}
{{WeaponTableRowRanged|Spread Needle|10|1-110|40|40|81-190|135 ATA|class=000011110000|special=Seize|notes=Decreased range (-145); fires five projectiles in [[Shots|shot]] radius}}
{{WeaponTableRowRanged|Ano Rifle|10|350-380|64|15|380-410|174 ATA|class=000011110000|special=Seize}}
{{WeaponTableRowRanged|L&K14 Combat|9|15-30|18|20|55-70|124 ATA|special=Seize{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}|notes=&#43;10 LCK}}
{{WeaponTableRowRanged|Gi Gue Bazooka|10|520-620|40|0|520-620|200 ATA|special=Seize|class=000011110000}}
|}
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Seize]] as a special. [[Seize]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Hold]] or [[Arrest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Seize]] special (including the ability to tekk up or down from [[Hold]] and [[Arrest]]).
 
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Seize drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|5%
|5%
|7.05%
|-
|Forest 2
|Temple Beta
| -
|0%
|5%
|6.36%
|7.05%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|5%
|6.36%
|7.05%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|6.36%
|6.36%
|7.05%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|5%
|7.05%
|7.05%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|6.36%
|7.05%
|7.05%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|6.36%
|7.05%
|7.05%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|5%
|6.36%
|7.05%
|7.05%
|-
|}
 
==ES weapons==
[[Seize]] can not be added to [[ES Weapons]] as a special.

Revision as of 12:32, 15 July 2024

Seize is a paralysis weapon special. It is the second highest tier of paralysis specials (3★). Seize weapons have a chance to Paralysis.pngParalyze their targets.

Damage

Damage inflicted by Seize depends on the Player level and Enemy ESP.

Rarity Special Name Power
3★ Seize 64%
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Seize has a power of 94%).
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped

Bosses and Machine-type enemies cannot be Paralysis.pngParalyzed. Androids, as well as non-androids equipped with a Frame icon.pngSacred Cloth or Unit icon.pngCure/Paralysis, are also immune to being paralyzed.

List of Seize weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngHarisen Battle Fan 9★ 280-310 40 0 280-310 Seize 412 ATP
Sword icon.pngRed Sword 10★ 400-611 37 52 504-715 Seize 630 ATP × × × × × × × ×
Gun icon.pngTension Blaster 9★ 280-310 57 0 280-310 Seize 100 ATA Increases LCK to 100 when equipped with Mag icon.pngMoro
Gun icon.pngVarista 9★ 155-210 38 25 205-260 Seize 110 ATA +10 EVP
Gun icon.pngVisk-235W 9★ 220-250 53 15 250-280 Seize 118 ATA × × × × × × × × +5 EVP
Gun icon.pngSpread Needle 10★ 1-110 40 40 81-190 Seize 135 ATA × × × × × × × × Decreased range (-145); fires five projectiles in shot radius
Gun icon.pngAno Rifle 10★ 350-380 64 15 380-410 Seize 174 ATA × × × × × × × ×
Gun icon.pngL&K14 Combat 9★ 15-30 18 20 55-70 Seize
(Reduced)
124 ATA +10 LCK
Gun icon.pngGi Gue Bazooka 10★ 520-620 40 0 520-620 Seize 200 ATA × × × × × × × ×

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Seize as a special. Seize can also be obtained by tekking up or down a common weapon that drops with the Hold or Arrest special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Seize special (including the ability to tekk up or down from Hold and Arrest).

Seize drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 7.05%
Forest 2 Temple Beta - 0% 5% 6.36% 7.05%
Caves 1 Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Caves 2 Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Caves 3 Jungle North Crater South 0% 5% 7.05% 7.05%
Mines 1 Jungle East Crater North 0% 6.36% 7.05% 7.05%
Mines 2 Mountain Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside & CCA Sub Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Sub Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 6.36% 7.05% 7.05%

ES weapons

Seize can not be added to ES Weapons as a special.