Seize
Seize is a paralysis weapon special. It is the second highest tier of paralysis specials (3★). Seize weapons have a chance to Paralyze their targets.
Paralyse chance
The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
3★ | Seize | 64% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Seize has a power of 94%).
Unit Boost
is as follows:
Bosses and Machine-type enemies cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Seize weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
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9★ | 280-310 | 40 | 0 | 280-310 | Seize | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
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10★ | 400-611 | 37 | 52 | 504-715 | Seize | 630 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
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9★ | 280-310 | 57 | 0 | 280-310 | Seize | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Increases LCK to 100 when equipped with ![]() |
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9★ | 155-210 | 38 | 25 | 205-260 | Seize | 110 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 EVP |
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9★ | 220-250 | 53 | 15 | 250-280 | Seize | 118 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +5 EVP |
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10★ | 1-110 | 40 | 40 | 81-190 | Seize | 135 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Decreased range (-145); fires five projectiles in shot radius |
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10★ | 350-380 | 64 | 15 | 380-410 | Seize | 174 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
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9★ | 15-30 | 18 | 20 | 55-70 | Seize (Reduced) |
124 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 LCK |
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10★ | 520-620 | 40 | 0 | 520-620 | Seize | 200 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Seize as a special. Seize can also be obtained by tekking up or down a common weapon that drops with the Hold or Arrest special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Seize special (including the ability to tekk up or down from Hold and Arrest).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Seize can not be added to ES Weapons as a special.