Havoc: Difference between revisions
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# | [[Havoc]] is a confuse [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Confusion|confusion]] specials (3★). [[Havoc]] weapons have a chance to {{confuse}} their targets. | ||
=Confuse chance= | |||
The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | |||
{| class="wikitable" style="text-align: center;" | |||
!Rarity ||Special Name|| Power | |||
|- | |||
|3★||Havoc||60% | |||
|- | |||
|} | |||
<pre> | |||
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost) | |||
</pre> | |||
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below ([[Havoc]] has a power of 90%). | |||
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''): | |||
**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | |||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | |||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | |||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | |||
*** These stack with the android boost, but not with each other | |||
** 1 if neither are equipped | |||
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused. | |||
=List of Havoc weapons= | |||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare weapons== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Huge Battle Fan|9|10-255|30|0|10-255|412 ATP|special=Havoc}} | |||
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|228-267|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}} | |||
{{WeaponTableRowMelee|Diska of Liberator|9|120-146|31|9|138-154|480 ATP|special=Havoc{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}|notes=+10 MST;<br>50% ATP, +30 ATA, +10% attack<br>speed if equipped with {{Frame|rare|Thirteen}}}} | |||
{{WeaponTableRowMelee|Rappy's Fan|10|140-146|35|32|204-210|480 ATP|special=Havoc}} | |||
{{WeaponTableRowMelee|Stag Cutlery|10|230-235|35|30|290-295|343 ATP|special=Havoc|class=101010100000}} | |||
{{WeaponTableRowRanged|Wals-MK2|9|260-280|56|9|278-298|120 ATA|special=Havoc|class=000011110000}} | |||
{{WeaponTableRowRanged|Samba Maracas|9|5-10|10|0|5-10|100 ATA|special=Havoc}} | |||
{{WeaponTableRowRanged|Red Mechgun|10|50|25|30|110|155 ATA|special=Havoc|class=000011110000}} | |||
{{WeaponTableRowRanged|Flame Visit|10|300-450|40|9|318-468|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}} | |||
{{WeaponTableRowRanged|Burning Visit|11|340-540|40|18|376-576|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}} | |||
{{WeaponTableRowRanged|Phonon Maser|10|350-360|45|36|422-432|155 ATA|special=Havoc|notes=|class=000011110000}} | |||
{{WeaponTableRowTechnique|Broom|9|90-230|35|0|90-230|348 MST|special=Havoc|notes=+45 MST|class=000000001111}} | |||
{{WeaponTableRowTechnique|Marina's Bag|9|10-180|10|0|10-180|348 MST|special=Havoc|notes=+1x Resta, Anti range|class=010001000101}} | |||
|} | |||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Havoc]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Riot]] or [[Chaos]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Havoc]] special (including the ability to tekk up or down from [[Havoc]] and [[Chaos]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Havoc drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|5% | |||
|5% | |||
|7.05% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|0% | |||
|6.36% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|0% | |||
|5% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|0% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|0% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Havoc]] can not be added to [[ES Weapons]] as a special. |
Revision as of 14:28, 15 July 2024
Havoc is a confuse weapon special. It is the second highest tier of confusion specials (3★). Havoc weapons have a chance to Confuse their targets.
Confuse chance
The chance to Confuse monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
3★ | Havoc | 60% |
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below (Havoc has a power of 90%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses cannot be Confused. Players equipped with a
Cure/Confuse are also immune to being confused.
List of Havoc weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 10-255 | 30 | 0 | 10-255 | Havoc | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 158-197 | 30 | 35 | 228-267 | Havoc | 450 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Turns into ![]() ![]() |
![]() |
9★ | 120-146 | 31 | 9 | 138-154 | Havoc (Reduced) |
480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 MST; 50% ATP, +30 ATA, +10% attack speed if equipped with ![]() |
![]() |
10★ | 140-146 | 35 | 32 | 204-210 | Havoc | 480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 230-235 | 35 | 30 | 290-295 | Havoc | 343 ATP | ○ | × | ○ | × | ○ | × | ○ | × | × | × | × | × | |
![]() |
9★ | 260-280 | 56 | 9 | 278-298 | Havoc | 120 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
9★ | 5-10 | 10 | 0 | 5-10 | Havoc | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 50 | 25 | 30 | 110 | Havoc | 155 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
10★ | 300-450 | 40 | 9 | 318-468 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
![]() |
11★ | 340-540 | 40 | 18 | 376-576 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
![]() |
10★ | 350-360 | 45 | 36 | 422-432 | Havoc | 155 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
9★ | 90-230 | 35 | 0 | 90-230 | Havoc | 348 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +45 MST |
![]() |
9★ | 10-180 | 10 | 0 | 10-180 | Havoc | 348 MST | × | ○ | × | × | × | ○ | × | × | × | ○ | × | ○ | +1x Resta, Anti range |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Havoc as a special. Riot can also be obtained by tekking up or down a common weapon that drops with the Riot or Chaos special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Havoc special (including the ability to tekk up or down from Havoc and Chaos).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Havoc can not be added to ES Weapons as a special.