Shock: Difference between revisions
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* casting [[Zonde]], [[Gizonde]] or [[Razonde]], | * casting [[Zonde]], [[Gizonde]] or [[Razonde]], | ||
* a special attack from a Tempest-series weapon, | * a special attack from a Tempest-series weapon, | ||
* any of a [[Canadine]]'s attacks, | |||
* [[Gol Dragon]]'s projectile or breath attack, | * [[Gol Dragon]]'s projectile or breath attack, | ||
* either of [[Gal Gryphon]]'s lightning attacks, | * either of [[Gal Gryphon]]'s lightning attacks, |
Revision as of 20:22, 13 December 2022
Shock is a status effect in PSO. It can be applied by:
- casting Zonde, Gizonde or Razonde,
- a special attack from a Tempest-series weapon,
- any of a Canadine's attacks,
- Gol Dragon's projectile or breath attack,
- either of Gal Gryphon's lightning attacks,
- Epsilon's yellow shield attack,
- a ground trap in Central Control Area, Seabed, or Control Tower
Mechanics
Shock, confusion, frozen, and slow cannot affect the same player or enemy at the same time; if a player or enemy is inflicted with any of these statuses, they will lose any others they have.
Players
Shock lasts for 10 seconds, but they can dispel the effect earlier with a Sol Atomizer, a healing ring, or by having Anti level 2 cast on them. Shock prevents players from attacking or casting techniques, but not using moving or using items. Players with a Cure/Shock equipped are immune to shock.
Enemies
Shock lasts for 10 seconds. Shock prevents enemies from moving or attacking. Only Machine-type enemies can be shocked. Bosses and Epsilon are immune to shock.
Status effects | |
---|---|
Buffs | ATP Up • DFP Up |
Debuffs | ATP Down • DFP Down |
Ailments | Confuse • Freeze • Paralysis • Poison • Shock • Slow |