Paralysis: Difference between revisions
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===Players=== | ===Players=== | ||
Paralysis lasts until dispelled by {{Tool|Antiparalysis}}, {{Tool|Sol Atomizer}}, {{Anti}} | Paralysis lasts until dispelled by {{Tool|Antiparalysis}}, {{Tool|Sol Atomizer}}, level 3 {{Anti}}, a healing ring, or the nurse at the [[Medical Center]]. Paralysis prevents players from attacking or casting techniques, but not moving or using items. Android players are immune to paralysis, as are players with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}} equipped. | ||
===Monsters=== | ===Monsters=== | ||
Line 17: | Line 17: | ||
===Special attacks=== | ===Special attacks=== | ||
Paralysis can be applied using the special attack from an Arrest-series weapon. Provided the attack connects, each special has a different chance of success | Paralysis can be applied using the special attack from an Arrest-series weapon. Provided the attack connects, each special has a different chance of success. | ||
{| class="wikitable" style="text-align:center | |||
!Rarity||Special | Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column below. {{Unit|rare|V501}} and {{Unit|rare|V502}} give an additional 50% boost to the activation rate of paralysis specials; these stack with the android boost, but not with each other. | ||
<pre> | |||
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (Special Reduction) * (Unit Boost) | |||
</pre> | |||
{| class="wikitable" style="text-align:center;" | |||
!Rarity|| Special Name||Power | |||
|- | |- | ||
|1★||Bind||32% | |1★||Bind||32% | ||
|- | |- | ||
|2★||Hold||48% | |2★||Hold||48% | ||
|- | |- | ||
|3★||Seize||64% | |3★ ||Seize ||64% | ||
|- | |- | ||
|4★||Arrest||80% | | 4★||Arrest ||80% | ||
|} | |} | ||
{{Status}} | {{Status}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 08:09, 23 January 2024
Paralysis is a status effect in PSO. Paralysis can be applied by:
- a special attack from an Arrest-series weapon,
- an attack from a Gulgus-gue or an Ul Ray,
- a scream from a Poison, Nar, Ob, or Mil Lily,
- a melee attack from a Dark Belra or Indi Belra,
- the insects from a hive in Subterranean Desert
Some quests also have special traps that can inflict paralysis on the player.
Mechanics
Paralysis and poison cannot affect the same player at the same time; if a player is paralyzed and becomes poisoned, they will no longer be paralyzed, and vice versa.
Players
Paralysis lasts until dispelled by Antiparalysis, Sol Atomizer, level 3 Anti, a healing ring, or the nurse at the Medical Center. Paralysis prevents players from attacking or casting techniques, but not moving or using items. Android players are immune to paralysis, as are players with a Sacred Cloth or Cure/Paralysis equipped.
Monsters
Paralysis lasts for 7 seconds. If paralysis is applied to a monster that is already paralyzed, its paralysis duration will be reset for the player who re-inflicted it, but not for the other players. Paralysis prevents monsters from moving or attacking, and will lower the monster's EVP by 15%. Bosses and Machine-type monsters are immune to paralysis.
Special attacks
Paralysis can be applied using the special attack from an Arrest-series weapon. Provided the attack connects, each special has a different chance of success.
Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column below. V501 and V502 give an additional 50% boost to the activation rate of paralysis specials; these stack with the android boost, but not with each other.
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (Special Reduction) * (Unit Boost)
Rarity | Special Name | Power |
---|---|---|
1★ | Bind | 32% |
2★ | Hold | 48% |
3★ | Seize | 64% |
4★ | Arrest | 80% |
Status effects | |
---|---|
Buffs | ATP Up • DFP Up |
Debuffs | ATP Down • DFP Down |
Ailments | Confuse • Freeze • Paralysis • Poison • Shock • Slow |