Anguish: Difference between revisions
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[[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are | [[Anguish]] is a ''Diablo III''-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the [[Visual Lobby|lobby]] counter. | ||
==Details== | ==Details== | ||
Each Anguish level has a base percentage boost rate, ranging from | Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat: | ||
<table style=clear:left"><td><tabber> | <table style=clear:left"><td><tabber> | ||
Anguish Lv. 1= | Anguish Lv. 1= | ||
* HP: + | * HP: +30% | ||
* XP: + | * XP: +50% | ||
* ATP: + | * ATP: +40% | ||
* DFP: No boost | * DFP: No boost | ||
* MST: + | * MST: +40% | ||
* ATA: + | * ATA: +10% | ||
* EVP: + | * EVP: +4% | ||
* LCK: + | * LCK: +8% | ||
* EDK: +12% | |||
* EDK: + | * ESP: +16% | ||
* ESP: + | * Damage: +40% | ||
* Damage: + | * Fixed damage: +16% | ||
* Fixed damage: + | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop Anything Rate (DAR): +1% | * Drop Anything Rate (DAR): +1% | ||
* Rare Drop Rate (RDR): + | * Rare Drop Rate (RDR): +5% | ||
* Meseta quantity dropped: + | * Meseta quantity dropped: +31% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +0.86% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +1% | ||
* Photon Drop rate: +0.15% | * Photon Drop rate: +0.15% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|2 1 1 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|2 1 1 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|2 2 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 2 2 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|3 3 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 3 3 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 3 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 2= | Lv. 2= | ||
* HP: + | * HP: +82% | ||
* XP: + | * XP: +125% | ||
* ATP: + | * ATP: +110% | ||
* DFP: No boost | * DFP: No boost | ||
* MST: + | * MST: +110% | ||
* ATA: + | * ATA: +28% | ||
* EVP: + | * EVP: +11% | ||
* LCK: + | * LCK: +22% | ||
* EDK: +33% | |||
* EDK: + | * ESP: +44% | ||
* ESP: + | * Damage: +110% | ||
* Damage: + | * Fixed damage: +44% | ||
* Fixed damage: + | |||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop Anything Rate (DAR): +2% | * Drop Anything Rate (DAR): +2% | ||
* Rare Drop Rate (RDR): + | * Rare Drop Rate (RDR): +10% | ||
* Meseta quantity dropped: + | * Meseta quantity dropped: +85% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +1.71% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +2% | ||
* Photon Drop rate: +0.3% | * Photon Drop rate: +0.3% | ||
<br> | |||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|2 2 1 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|2 2 1 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 2 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 2 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 3 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 3 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
|-| | |-| | ||
Lv. 3= | Lv. 3= | ||
* HP: +150% | * HP: +150% | ||
* XP: + | * XP: +225% | ||
* ATP: + | * ATP: +200% | ||
* DFP: No boost | * DFP: No boost | ||
* MST: + | * MST: +200% | ||
* ATA: +50% | * ATA: +50% | ||
* EVP: + | * EVP: +20% | ||
* LCK: + | * LCK: +40% | ||
* EDK: +60% | * EDK: +60% | ||
* ESP: + | * ESP: +80% | ||
* Damage: + | * Damage: +200% | ||
* Fixed damage: + | * Fixed damage: +80% | ||
<br> | <br> | ||
In addition, many drop chances have small boosts in Anguish mode: | In addition, many drop chances have small boosts in Anguish mode: | ||
* Drop Anything Rate (DAR): + | * Drop Anything Rate (DAR): +3% | ||
* Rare Drop Rate (RDR): + | * Rare Drop Rate (RDR): +15% | ||
* Meseta quantity dropped: +155% | * Meseta quantity dropped: +155% | ||
* ID-specific common weapon rate: + | * ID-specific common weapon rate: +2.53% | ||
* Untekked common weapon rate: + | * Untekked common weapon rate: +3% | ||
* Photon Drop rate: +0.45% | |||
* Photon Drop rate: +0. | |||
<br> | <br> | ||
Weapon percentage patterns are altered: | |||
{| class="wikitable" style="text-align:center;" | |||
!colspan="3"|Area | |||
!Patterns | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|2 2 2 | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|2 2 2 | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|3 3 2 | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|3 3 3 | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|3 3 3 | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|4 4 3 | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|4 4 4 | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|4 4 4 | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|4 4 4 | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|4 4 4 | |||
|- | |||
|colspan="3"|Rares (Anywhere) | |||
|5 5 5 | |||
|} | |||
</tabber></td></table> | |||
Special attack effectiveness is diminished as well: | Special attack effectiveness is diminished as well: | ||
* Freeze | * Freeze/Paralysis/Confusion length: 2 seconds | ||
* HP Cut: 15% activation chance | |||
* HP Cut: | The common weapons for each ID: | ||
* Viridia: [[Shots]] | |||
* Greenill: [[Rifles]] | |||
* Skyly: [[Swords]] | |||
* Bluefull: [[Partisans]] | |||
* Purplenum: [[Mechguns]] | |||
* Pinkal: [[Wands]] | |||
* Redria: [[Sabers]]/[[Canes]] (Bonus split 50/50) | |||
* Oran: [[Daggers]] | |||
* Yellowboze: [[Handguns]]/[[Rods]] (Bonus split 50/50) | |||
* Whitill: [[Slicers]] | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
Latest revision as of 00:42, 9 May 2024
Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are three Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.
Details[edit | edit source]
Each Anguish level has a base percentage boost rate, ranging from 40% at level 1 to 150% at level 3. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
In addition, many drop chances have small boosts in Anguish mode:
Weapon percentage patterns are altered:
|
Special attack effectiveness is diminished as well:
- Freeze/Paralysis/Confusion length: 2 seconds
- HP Cut: 15% activation chance
The common weapons for each ID: